What do you want

sforget

Re-Learning Scripter
Hi everybody;

I'm curious as to what feature you think TRS2009 might be missing, that could be added. Make a list and I'll pick one or two and try to create them.
 
Hmm, well thank you for asking! :)

More defect detectors, including DED, high-car, etc., preferably with a axle counter.

A cab signaling system that is overlaid over a loco interior so that it can be used with any loco.
 
1. Amfleet Car Interiors
2. more city building (with night mode)
3. A realy Detailed Tunnel System that a P32-AC DM can "fit" into
 
Last edited:
Perhaps I should be more specific.

I specialise in writing scripts for trainz.

I can create UI's, scripts that link 2 or more objects, scripts that control portals and just about any interactive feature of the game.

There are very few limits to what I can do, but I cannot currently create objects for trainz - tried to once or twice with limited success
 
ok how about multiple junction alignment so that from the cab i can set the next 5 or 6 juctions with the push of a button?
oh and do you write scripts for locomotives? If so how about making a script that makes an electric loco power-down after comming out of a "hot-shoe"? And even if you can get the shoe to spark that would be epic!!!
 
Last edited:
well say i have to align 6 switches in order to have track clearence... i could press "j" to align the first switch ,then i'd press idk maby "shift and j" to align the second switch and then for the third switck maby"shift,shift j" and so on and so forth...
 
Last edited:
well say i have to align 6 switches in order to have track clearence... i could press "j" to align the first switch ,then i'd press idk maby "shift and j" to align the second switch and then for the third switck maby"shift,shift j" and so on and so forth...

Unfortunately, can't be done. That I know of there is no way to change the games controls. There are however two possibilities:

1. Link junctions as mentioned above

2. Create a Trackmap that allows you to click on upcoming junctions to change them - there was a rule that did this before but I believe its gone now.
 
what about a script that allows me to open up any door on my consist with the push of a button at any time with out the train stopping?
 
do you know how to "passenger enable" train cars that aren't allready "passenger enabled"?
Or what about making the train do things with the push of controls in the game? for example:If im in the locamotive and I flip a switch,can you make it do something?
 
Last edited:
do you know how to "passenger enable" train cars that aren't allready "passenger enabled"?
Or what about making the train do things with the push of controls in the game? for example:If im in the locamotive and I flip a switch,can you make it do something?

Unfortunately, both of these require modifying the Traincar or Locomotive themselves.

what about a script that allows me to open up any door on my consist with the push of a button at any time with out the train stopping?

This might be possible, As far as I know the doors are actually treated as pantos (unless this has changed), so I could theoretically do this, although it should already be possible using the in game controls
 
Hi Steve,

Welcome back.

I have been looking at a system whereby a "Departure Board " at a station could be activated by approaching trains.

Andi06 has said it is possible, but is too busy to look at it. Also 'Cosey' has a Premetro Station on the DLS that has a Departure Board that interacts with his trams.

I can supply all necessary content but I have'nt a clue about scripting.

If you are interested I could give you a more detailed account of what I'm after.

Cheers, John
 
Hi Steve,

Welcome back.

I have been looking at a system whereby a "Departure Board " at a station could be activated by approaching trains.

Andi06 has said it is possible, but is too busy to look at it. Also 'Cosey' has a Premetro Station on the DLS that has a Departure Board that interacts with his trams.

I can supply all necessary content but I have'nt a clue about scripting.

If you are interested I could give you a more detailed account of what I'm after.

Cheers, John
Sounds interesting....

You would like the sign Activated on approach, and then deactivated on departure? What would the Board show, a timetable?
 
Can't think of anything I want - just thought I'd echo the 'Hi Steve, Welcome Back' sentiment. It's been a while...

Andy :)
 
Sounds interesting....

You would like the sign Activated on approach, and then deactivated on departure? What would the Board show, a timetable?

Hi,

As you say the sign would be activated on approach and deactivated on departure.

The sign would be blank until activated, and then it would show the destination of the approaching train and if possible the estimated arrival time in minutes.

The "destination" would be that shown on the train destination board (as per Peter Dehnert's destination sign rule.)

Cheers, John
 
Hi Steve,

Predictably I'm going to ask if Randam Camera Rule version 3 is out of beta?

Good to see you back naturally.
:)
 
Hi,

A pic. of what I had in mind.

Haymarket2.jpg


Cheers, John
 
oh would you know how to make the train sway? For example the faster the train is going the more the train will "sway" ....
 
Last edited:
Have you checked out the UF-frankfurt route on this site, it uses the script you would need:)

Hi,

I usually avoid like the plague third party sites.

However I thought I'd give this one a go. Far too many missing kuids, makes the route unplayable.

Are you sure boards are linked to trains destination signs?

Cheers, John
 
Back
Top