Warning: Killing Items

Maybe time for update Software?

Most likely a problem in incompatibility of last versions of the exporter for Max, made for Trainz 2009 and game Trainz 2004.
Only it.
I use Vista Busines 64x and tested Denis's objects on Trainz Classic 3 and Trainz 2009 - there are no problems.
 
I have a more recent version , but TRS2004 has its advantages. Although it seems that Auran doesnt like that content made with TRS2009 is compatible with TRS2004. And in this case , its not a question of improvement ; its a minor fileformat change.
 
Correct

Most likely a problem in incompatibility of last versions of the exporter for Max, made for Trainz 2009 and game Trainz 2004.
Only it.
I use Vista Busines 64x and tested Denis's objects on Trainz Classic 3 and Trainz 2009 - there are no problems.

Hello capusta,
Yes, you are correct, from 03 onwards I think these assets will not 'kill' (effect) Trainz, it is earlier versions such as UTC and 04 that crash.
I use 04 to create many routes that I upload to the DS at Auran because this version allows more people to download my work as there are still a great number of people that use 2004 as the main version on their PC.

Bless you all for trying so hard,

Angela
 
At me too have 2004 - on a CD Backup Storage (in the same place 2006, Classic I and II and Classic 3). But I use for new Objects and Routes only 2009.

I remember problems of compatibility even since transition with 2004 game version on 2006. A lot of contained it was necessary to correct (because of errors in a config files it did not work). Then developers have made a compromise and in SP1 much has been made for return compatibility Trainz 2006-> Trainz 2004.
I am afraid with Trainz 2009 there is the same.

And in what of advantage Trainz 2004?
 
No CMP

At me too have 2004 - on a CD Backup Storage (in the same place 2006, Classic I and II and Classic 3). But I use for new Objects and Routes only 2009.

I remember problems of compatibility even since transition with 2004 game version on 2006. A lot of contained it was necessary to correct (because of errors in a config files it did not work). Then developers have made a compromise and in SP1 much has been made for return compatibility Trainz 2006-> Trainz 2004.
I am afraid with Trainz 2009 there is the same.

And in what of advantage Trainz 2004?

Hello capusta,
There is no CMP for a start, I think having to use that would put too much strain on my patience. Importing into 04 is quick and simple, and immediate!
Also it is a very stable (steady and solid) version, perhaps the best so far, but I think some people may disagree with that.
And because so many copies are still in use I choose to use it for creating routes, I have 18 on the DS, some are quite long and all are detailed. So a bigger 'target' audience.
So I am hoping Dennis will be able to make his lovely assets available to us all, then I can use them in my new routes, I have three more being made now.

Blessings,

Angela
 
I have a suggestion. Instead of asking Dennis to try to figure out what is wrong, maybe he could send his source foles to someone who is both trustworthy and willing, like maybe johnwhelan, and he could simply import them into the older compatible tools, re-export the models and send the result back to Dennis.
 
Good idea

That is a good idea. John Whelen is as honest as the day is long so is totally trustworthy.
It all depends on Dennis of course, but there are a miriad of folk using 04 that would love to be able to use his super content.
Has anybody asked John yet? Might be a good idea.....
And then post to deniis, aka trainz666.

Angela
 
Maybe it old age?

Wah-wah.
Nothing will shift you to use the senior versions of game.
A new convenient way of management of contents - CMP, new, more the first-rate quality contents, neither the best stability, nor speed of the graphic engine.
You are ready to alter, simplify, bend, broken, futureless models.
Anything you like, only not to use a novelty.
It is a pity, if Denis gives in on your arrangements.

Sorry for my English, I'm Russian too.
 
People are free to use whatever version of Trainz that they feel fills their needs the best. I do not fault anyone for their particular choice and I do not think Auran does either because, if I am not mistaken, you can still purchase any version of Trainz that you please from this website, including the ever-popular 2004 version. Having an asset that works with as many versions as possible is always a good thing.
 
Trainz 2004 is still worth using for quite a few reasons. Better stability and sound for a start. If you a have a later version of TRS it's worthwhile using that to check for errors in new assets. Or if you are only running TRS2004 build a small test route and add new stuff to that before using in real routes. That way a lot of hard work isn't put at risk. IMHO a few sheds no matter how well made are'nt worth the risk, there are alternatives.
:wave:
 
Wah-wah.
Nothing will shift you to use the senior versions of game.
A new convenient way of management of contents - CMP, new, more the first-rate quality contents, neither the best stability, nor speed of the graphic engine.
You are ready to alter, simplify, bend, broken, futureless models.
Anything you like, only not to use a novelty.
It is a pity, if Denis gives in on your arrangements.

Sorry for my English, I'm Russian too.

Hi Capusta!

Don't worry for Your English, my Russian is worse !:hehe:

The problem is :

Denis is using TS2009 to make his beautiful assets.
Then he change the config.txt from BUILD 2.9 to a LOWER BUILD (2.5 or 2.4 or 1.3) (Why ???)
This is okay, IF the asset is TESTED in TRS2004 or UTC !

People using TRS2004 download the assets, and the computer crash, because the assets is made in TS2009.

We just want to help Denis make his assets work in ALL versions of TRAINZ, so that ALL people can use them.

Kind regards from Allan in Denmark.
 
Hi , its clear that he changed the buildnumber because he wants that as much people as possible are able to use his assets. But nobody knew that the 2009 exporter changes the im file slightly.
Now , Denis can stil use 3dmax7 to make his assets. And , when he wants to export them trough gmax, everyone can use them , the 2009 owners also .
 
You can't just wind back the version number to 2.4 or earlier.

Version 2.5 (TRS2006) onwards handle some config.txt entries differently, category-region and category-era being the main ones. If you are going to change build number you need a clear strategy for making sure every thing else suits that build number. Testing with TrainzObjects will help but still does not catch all problems.

Nothing beats putting the asset into TRS2004 and making sure it works...

regards,
 
Hi!
We with friends tried different variants of export of models in game, but the result is not present. Errors in 2004 do not depend on the plug-in version. How way of correction it is not found, I ask not to use my models in Trainz 2004. Denis.
 
Hi ,
exporting them with gmax does work . I have tried that with rebuilding your shed d sclad 3 .
I have used the same map structure, the same textures and the same config file .
Everything is the same , except the im file ; it works perfect in TRS2004.
 
From dialogue with Denis (on icq) I have understood that the problem with objects which name and properties accordingly names which to these objects are appropriated. In 3DMax models at Denis structures are called m.tbumptex - that assumes use Normal Map of structures. In this case if build in a config it is less than object than 2.9 and more than 2.4 - the object becomes invisible. Therefore Denis also exposed build 2.4 that objects could be used in Trainz 2006.

To name stable version 2004, at least ridiculously. Not to mention that that objects 2006 + versions and the more so 2009 possess weight of new properties.

marvschwenke - yes all of us choose that to us to use - Old Pentium MMX or new Core2Duo better. But thus it is necessary to consider that AGP Video it will be probably good to work together with Core2Duo, and new PCI-E Vide will not work in general together with Pentium MMX.
 
From dialogue with Denis (on icq) I have understood that the problem with objects which name and properties accordingly names which to these objects are appropriated. In 3DMax models at Denis structures are called m.tbumptex - that assumes use Normal Map of structures. In this case if build in a config it is less than object than 2.9 and more than 2.4 - the object becomes invisible. Therefore Denis also exposed build 2.4 that objects could be used in Trainz 2006.

First , the assets in question are not bumpmapped;
Second , if he had done so , and exported them for TRS2004 , it had been ok ; TRS2004 can read m.tbumptex
 
markbin - assets realy are not bumpmapped, but named in maxmodels m.tbumptex (i know it). It exported for Trs 2009 and use this assets in 2004 crashed game.

marvschwenke - This comparison. A metaphor. A proportion.
P MMX - Trs2004, AGP VGA - assets for it.
Core2Duo - Trs2009, PCI-E - assets for it.
 
30 March '09

I see there are more trainz666 assets on the Download Station today. They look great as usual and are labelled as "TRS2004". But I don't want to download them if they are not really compatible.

Would someone post here regarding their '04-compatibility?
 
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