think I almost got it but still messed_up
asset is cloned an called up in CC. CC calls for a mesh-table but won't make one.
AssetX won't make one ether, says not required.
Use the examples from Post "Updating scenery assets to 2.9 for TS2009 and later versions"
I copy and pasted example mesh-table into config.txt
and edit to match *.im name
CC calls for a track and track name but won't except name
and won't make a track what ever.
so I cut and paste one in sample from same post.
and edit the mesh length per Train Mesh Viewer.
asset then shows no errors but only part of the asset shows
I can see that the config.txt is not showing the folder that the missing part is in.
So..I think the question is, what do to config to make it happen.
copy of config.txt edited to save space.
kuid <kuid:260530:100043>
kind "track"
trainz-build 2.9
istrack 0
isroad 1
carrate 0
username "chain guard"
mesh-table
{
default
{
mesh "absperrkette1.im"
auto-create 1
}
preview-mesh
{
mesh "absperrkette1.im"
auto-create 1
}
}
track
{
mesh-length 1.997
adjust-cross-section-to-ground 1
adjust-height-to-ground-offset 0
track-lod-tree
{
lod-distance 250
high-detail
{
lod-distance 80
high-detail
{
lod-distance 30
high-detail
{
mesh "default"
subdivisions 1
}
low-detail
{
mesh "default"
subdivisions 1
}
}
low-detail
{
mesh "default"
subdivisions 1
}
}
low-detail
{
mesh "default"
}
}
}
category-class "SF"
category-era "1950s"
category-region "DE"
thumbnails
{
0
{
image "$screenshot$.jpg"
width 240
height 180
}
}
See! I can put things together but it gets a little screwy sometimes.
Gerry
PS be happy to supply any screen shots or info
asset is cloned an called up in CC. CC calls for a mesh-table but won't make one.
AssetX won't make one ether, says not required.
Use the examples from Post "Updating scenery assets to 2.9 for TS2009 and later versions"
I copy and pasted example mesh-table into config.txt
and edit to match *.im name
CC calls for a track and track name but won't except name
and won't make a track what ever.
so I cut and paste one in sample from same post.
and edit the mesh length per Train Mesh Viewer.
asset then shows no errors but only part of the asset shows
I can see that the config.txt is not showing the folder that the missing part is in.
So..I think the question is, what do to config to make it happen.

copy of config.txt edited to save space.
kuid <kuid:260530:100043>
kind "track"
trainz-build 2.9
istrack 0
isroad 1
carrate 0
username "chain guard"
mesh-table
{
default
{
mesh "absperrkette1.im"
auto-create 1
}
preview-mesh
{
mesh "absperrkette1.im"
auto-create 1
}
}
track
{
mesh-length 1.997
adjust-cross-section-to-ground 1
adjust-height-to-ground-offset 0
track-lod-tree
{
lod-distance 250
high-detail
{
lod-distance 80
high-detail
{
lod-distance 30
high-detail
{
mesh "default"
subdivisions 1
}
low-detail
{
mesh "default"
subdivisions 1
}
}
low-detail
{
mesh "default"
subdivisions 1
}
}
low-detail
{
mesh "default"
}
}
}
category-class "SF"
category-era "1950s"
category-region "DE"
thumbnails
{
0
{
image "$screenshot$.jpg"
width 240
height 180
}
}
See! I can put things together but it gets a little screwy sometimes.
Gerry
PS be happy to supply any screen shots or info