Updating clones - 2 problems

sniper297

Coconut God
I cloned 3 built in assets to reskin, and being an idiot (studying to be a moron, but not studying very hard) I used a zillion of them in my route before deciding I'd better update to 2.9 or better and upload them. The one that works is a bridge structure that uses an aliased track section, and I get this;

24200129.jpg


Okay, so if it's built in then everyone with TS2010 should have it, so why can't I upload my asset that aliases that track? Do I have to clone and upload the track as well?

Second problem is a weird one - one spline and one static station object that I retextured, build 1.3 or 1.5 or something, I wasn't paying attention. Worked fine, no errors or problems, updated to 2.9 and no error messages, content mangler says they're fine - but they're invisible in the game and in surveyor. :'( I can view them in PEV mesh viewer just fine, they're only invisible in the simulator itself for some reason.

http://www.humyo.com/FChMvwQ/CTA 2 Elevated_Railway_Support.cdp?a=8UtKZMlPswc

http://www.humyo.com/FChMvwQ/cta Station_Metro_Single.cdp?a=WPHDE8Ne6ww

Someone want to download those, tell me what I'm doing wrong?
 
For the station your config.txt should look like this:
Code:
username                                "cta Station_Metro_Single"
kuid                                    <kuid:522774:100004>
kind                                    "scenery"
light                                   1
nightmode                               "lamp"
category-era                            "1800s"
category-region                         "00"
trainz-build                            2.9
category-class                          "BPN"

mesh-table
{
  default
  {
    mesh                                "metro_single.im"
    auto-create                         1
    
    effects
    {
      name0
      {
        kind                            "name"
        att                             "a.name0"
        fontsize                        0.12
        fontcolor                       23,23,23
        name                            "name"
      }
      
      name1
      {
        kind                            "name"
        att                             "a.name1"
        fontsize                        0.12
        fontcolor                       23,23,23
        name                            "name"
      }
    }
  }
  
  default-night
  {
    mesh                                "metro_single_nightlights\metro_single_nightlights.im"
    night-mesh-base                     "default"
  }
}

thumbnails
{
  0
  {
    image                               "screenshot.jpg"
    width                               240
    height                              180
  }
}

kuid-table
{
}
Sorry, I can't help with the others. There is more information at the TrainzDev Wiki.

Peter
 
what ive done with such items as rolling stock delete the alias and the build1.5 or etc...
you need to have a copy of the original alias mesh in your folder and its sub parts etc....
in ccp you can asign it to work correctly then....

clones should be config as a new asset also
 
Danke, p-dehnert, that's exactly what was missing from the station, a mesh table. Rather irritating that it showed no errors in content manager but wouldn't appear in game, apparently that's a problem with a lot of old assets - works fine in TS2010 native mode, but you can't upload with a build number lower than 2.9 now, so change the build number and it has errors or turns invisible. :n:

Splines are different somehow, add a mesh table and it's still invisible, so for the support girders and cloned track I stole a datablock from (of all things!) a hedgerow;

mesh-table
{
default
{
mesh "elevated_railway_support.im"
auto-create 1
}
}

track
{
mesh-length 25
adjust-cross-section-to-ground 1
adjust-height-to-ground-offset 0

track-lod-tree
{
lod-distance 250

high-detail
{
lod-distance 80

high-detail
{
lod-distance 30

high-detail
{
mesh "default"
subdivisions 1
}

low-detail
{
mesh "default"
subdivisions 1
}
}

low-detail
{
mesh "default"
subdivisions 1
}
}

low-detail
{
mesh "default"
}
}
}

It don't have any LODs so shouldn't need all that, but for some reason that makes it work.

They really need to make this easier, two days work on the route shot so far, and I still have to test to see if I can upload some of these clones before I start replacing track and bridge sections. If they want content creators to upload stuff so they can sell first class tickets they need to remove all these stumbling blocks.
 
But if it was easier then dummies like me could do it and we really couldn't have that. My time with Trainz might get to be excessive, although I don't see where 16 hours a day could possibly be called excessive.:hehe:

WYO
 
I only play with trainz on days of the week that end with a Y. ;)

Here we go again, I cloned the blasted built in girder bridge track to make my own asset out of it, then tried to upload that (after testing to make sure it worked, I should be getting paid for this), no joy.

Error: Asset <kuid:61119:70001> is built-in.

That's the track sound, I can't use a built in SOUND?! :'(
 
Okay, so I download a custom sound and used that instead, now I get;

Error: Asset <kuid:353138:1281> is already on the download station.

I KNOW it's already on the download station, I THOUGHT that was the point? Somebody want to clue me in on what it takes to get the download station to accept a track bridge asset?
 
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