UP SD70M

Error: Texture 'mesh_body/basegray.texture' is missing or could not be loaded in mesh 'mesh_body\mesh_body.im', material 'local*hash-73\kuid2 113556 9100044 1\mesh_body**mesh_body*C11F1549*material #3*m.onetex'.Error: Texture 'mesh_body/goldbase.texture' is missing or could not be loaded in mesh 'mesh_body\mesh_body.im', material 'local*hash-73\kuid2 113556 9100044 1\mesh_body**mesh_body*2B63A6D3*material #1*m.onetex'.
 
Those error ARE fixable. But the material #3*m.onetex is not that easy to fix. I do believe that user n8phu is fixing sportbust's content. Although I do not believe that he has gotten that one fixed yet.
Kenny
 
The problem is that it is an error with the mesh file itself. The only ways to fix this was either have sportbust fix it,or use a third party tool. The third party tool was from pevsoft but it has been updated so it no longer fix's this error. That or it never was actually supposed to fix it but that it fixed some content was a happy accident.
As I said n8phu is supposed to be fixing his content. If you look on the DLS under (n8phu's) name you will find alot of sporbusts content.
Kenny
 
Sporbust's UP SD70M is an easy fix. Open the kuid for edit in Explorer and in the mesh_body folder and create and add a goldbase.tga and a basegray.tga and corresponding xxx.texture.txt files to reference them. The .tga files are easily created by editing existing .tga texture files with a suitable graphics editor that can do .tga file formats.

Bob Weber
 
Ill be glad to help.

Trucks and inter will have errors.
I haven't figured out running numbers yet

Fix textures per rweber95

Fix and screen shot 5 minutes ago
Snap1_zpsc9473642.jpg


I wish every one would learn how to use AssetX!
 
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This is probably too simple to be the solution and note that I'm doing this in TS2010, not TS12. I did not have the sporbust UP SD70M in 2010 but did have it in 2006. I exported the loco and dependencies to a CDP and imported it into 2010. I had the same error you had pertaining to the missing basegray & goldbase texture/tga files. I did a name search on the local folder of TRS2006 and found all of these files located in content folders in 2006. I copied and pasted them into the SD70M mesh_body folder file in 2010 and that cleared the errors and the loco looks fine to me. I also found these same files in folders in the 2010 local folder. Have you tried that?
 
I wish every one would learn how to use AssetX!

What's 'AssetX'? I've seen that phrase used a bit, but what's that got to do with error fixing? I fixed allot of errors with content since TS09 on wards, never needed anything called 'AssetX' to do it.

Cheers.
 
PEV's AssetX helps to fix assets faster.
May I suggest forum search shaneturner12 he has the complete info and DL page.

xcrossi
 
PEV's AssetX helps to fix assets faster.

If it's faster to fix problems, why do you have a hard time fixing them? shouldn't this AssetX do that for you?

I wish every one would learn how to use AssetX!

Most people like myself find it easier to fix errors by asking CMP what the error is and then thinking of a way to solve it, if all else fails or it's an error never seen before, then make a thread asking, which is what people do, make a thread and ask what does this and that mean, I doubt this 'AssetX' which you speak off will give them the answers.
 
Actually, Asset-X, alongside the other PEVSoft tools, can help fix most errors. Unless you've tried it, I wouldn't jump to conclusions.

The only ones it cannot fix are the occasional missing texture (one that does not exist - you would have to create the file manually, or one that is not a case of being in the wrong slot), and script-related errors (which have to be fixed manually), or a corrupt mesh.

Shane
 
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