UNWANTED SCENERY ADDS ITSELF

NOOJEE31

New member
When I zoom in to see details in my layout, bunches of pale images of something like a small shrub appear at random in places where I have never put them. The same thing happens when I run consists - these images place themselves anywhere includung superimposing themselves on locos etc. I'm running Windows 7, 64 bit, with an i7 and decent graphics plus 8G of RAM. This is driving me nuts. They don't respond to anything I can do like copy etc. Can someone please save my sanity???
 
Hi NOOJEE31,

It can be very difficult to remove these types of things, I had a lot of long grasses appear in one route and had a job getting rid of them.
What I suggest is. If you can find the kuid number and the name of the item edit them out of the route config file. You will have to take the item out of the string table and the kuid table. Once you have done that start Trainz, load the route then while in surveyor click on main menu, delete missing objects. Then re-save the route.

Cheers,
Bill69
 
Thanks Bill69. Trouble is I can't get any response when I try to ID them. They are ghosts of some object like a bush but I can't find an object that looks like the ghost!
 
I have a feeling it is something embedded in a texture you're using............I have certainly had this effect with long grass and discovered the culprit to be a texture file. The "Replace Asset" function in TS12 makes this easy to rectify once you know what the offending texture is.
 
Hi noojee31 - I was coincidentally in Noojee yesterday - but I Suspect you are suffering the effects of a type of ground texture known as a 'clutter mesh'. These are ground textures which have a random 3D attachment to give them some 'lift'. IMHO the things are best avoided because (a) they don't look all that realistic anyway and (b) they are damned hard to get rid of. The best way to be rid of them is to texture over the area using a largish 'brush' and making sure to get 100% coverage - don't worry about appearance, the area can be re-textured again later. The tick is to save TWICE after texturing over the clutter-mesh. After the first save the stuff might still appear, after the second save it should be gone. If it isn't gone then I'm wrong and the problem isn't a clutter-mesh....

Andy ;)
 
Thanks for your ideas everyone. No success so far. The 'ghosts' jump about when I try to focus on them so IDing them seems impossible. Trying to paint over them doesn't work because of the jumping. I use a 27 inch screen with hi def and wonder if this relevant?
 
I don't think it's your hardware, and I do think it's exactly what Andy has said; a clutter mesh.
 
If it's a clutter mesh (and it certainly sounds like it), they are part of a ground texture. In surveyor use the find button in the ground texture tab and click on the ground where the unwanted grass or what ever is displaying.. With a bit of luck you should be able to identify the ground texture and do a replace asset to swap it out.
 
The 'ghosts' jump about when I try to focus on them so IDing them seems impossible.

It's not the 3D 'ghosts' you are trying to ID (that IS impossible) it's the ground texture below them that is the problem - the 'ghosts' are a dependency (sort of) of the ground texture.

Trying to paint over them doesn't work because of the jumping.

If you cant 'grab' the texture as Peter suggests you need to texture a broad swathe all over, around, through, under (OK - you get the point!). You don't want to try to exactly texture even near the 'ghosts', you want to liberally splash a 100% overpaint of the entire area - I'd be going at least 50 maybe 100 meters (5 or 10 grid squares) beyond anywhere the c/mesh might be. The stuff is incidious, once it's applied it really wants to stay applied!

I use a 27 inch screen with hi def and wonder if this relevant?

Probably not...

:)
 
Last edited:
Problem solved! Your collective wisdom has made me a happy chappy. The offending 'ghosts' are embedded in several textures with the interesting name 'al pochva'. The word pochva is apparently a Czech word with a very indecent meaning when translated into English. Overpainting with a heavy colour/texture and then overpainting that with an appropriate texture does the job. Thanks again.
 
The best way to get rid of them is to paste (texture only) over the area from somewhere else that hasn't had that texture applied, and the best source for an area that you know is free from that texture is a new blank section (although any blank area would do). Copying from a blank piece of grid gives you a visual confirmation that they really have gone so you don't need to keep zooming in and out to check if they are still there, and you don't need extra layers of texture that aren't going to be visible.
 
The offending 'ghosts' are embedded in several textures with the interesting name 'al pochva'. The word pochva is apparently a Czech word with a very indecent meaning when translated into English. .

Just a quick defense of the "Russian" author of these textures. While the Czech meaning is crude and vulgar, in Russian it means earth, soil or ground. I am by no means a Russian speaker. Searching with google/bing using Roman letters does give the Czech meaning , if you change to Cyrillic characters and dig a bit you get the other meaning. Also there's a city of Pochva in Russia and an out of print book on Amazon,
[h=1]Blood and soil of Russian history / Krov i pochva russkoy istorii [Russian] [Hardcover][/h]that lead me to the Russian meaning which made sense when the textures were examined.

Rick
Petersburg...............Alaska
 
Back
Top