Trs2010 Steam Engines Sounds very bad!

jjeff1955

Active member
After I installed the Trs2010 Sp3 I was getting satisfied with the quality of this 2010 as the draw distance is working much better and the frame rates are now very smooth in driver mode, even with the draw distance set to 6000m. Many things work better even speed tree seems to work better. But I found the sound problem when I loaded a Payware Steam Engine called the Ps4 Cresent. The slow chugs are way to loud and then fade out and dissapear very quickly into nothing and the sound is gone, and then the faster steam sound starts and sounds like a sound in slow playback and not realistic. Then it fades and dissapears into no sound at all. Steamengine is flying down the track with no sounds what so ever. At least the Trs2006 sound works. Trs2010 has poor sounds for all Locomotives they all have the exact same problems.
 
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Please remember that TS2010 (and TC3 and TS2009) use the new steam physics and steam sound systems.

However, to implement this new physics/sounds system, we had to make changes that meant that older locomotives were not fully compatible. They do run, however the physics will not be correct, nor will the sounds.

To use pre TC3 locomotives in TC3+, you will need to swap the Enginespec to an appropriate TC3+ Enginespec, and the Enginesound to an appropriate TC3+ enginesound.

If the loco is making use of a '4 chuff' bogie (this will be a dummy bogie with the tag 'direct-driver' set to '1'), then you will need to set the 'direct-drive' tag in the dummy bogie to '0', and set the 'direct-drive' tag in the 'drivers' bogie to '1', so as to ensure that it is reading the correct wheel speed.

The loco's config.txt will also need to be upgraded to a TC3+ build number (2.8 to 3.3).

I would suggest reading through this 'how to' as well. http://online.ts2009.com/mediaWiki/index.php5/Updating_Steam_Locos_to_TC3_Standards

Note, the above how to is based off TC3, and as such you may need to substitute some kuid numbers with appropriate ones from the DLS.
 
Thank you Zec.

:) I do not mean to complain all of the time. My problem is that I love the Trainz so much that I am trying to get a perfect setup for sounds and such. You have been a great help to me. I will do what you said and fire up my other computer and get thoss settings from Trainz Classics that you suggested. I am impressed with the Trs2010 now as the Sp3 update did make it more enjoyable. Thanks again.
 
Whats wrong with Trs2010 Steam Sounds?

I have tried everthing that Zec suggested and the steam sounds fail. When I first load my test map I get start up sounds and chugs only on the first run, then the sounds just fades away and does not come back. I have the Trs2006 installed on the same computer and it's sounds work great. The steam engine and the same with diesels, there sounds just fades off into nowere and is then gone.:'(
 
I have tried everthing that Zec suggested and the steam sounds fail. When I first load my test map I get start up sounds and chugs only on the first run, then the sounds just fades away and does not come back. I have the Trs2006 installed on the same computer and it's sounds work great. The steam engine and the same with diesels, there sounds just fades off into nowere and is then gone.:'(

As an experiment try downloading one of my steam locos of Tc3 level or above and see if you get the same problem. If not then its solvable in the config.txt file.

Thanks John
 
Ok!

Thanks I will try that. I think that I found a work around by creating a Bogie sound (tracksounds) and attaching that to the dummy bogey. So far it seems to work and it keeps the steam timing correct.
 
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Thanks for the idea Johnwelon.

I tried your idea and found the most updated 2010 steam engines and diesel locos I could find and it still did not work.:( When the loco starts to go the sound is there but fades very fast into the faded distance and then fades out into nothing again, total silence.:( I was going to buy the Blue Comet Steam Engine and I will not now, as it is not worth it as the sound of the Trs2010 is bad. I thought maybe it might had been my computer so I installed the Trs2010 on another computer and tried again the same exact engine sound problems #*~@!<&#>(@?!*^%$!!!:'( Sorry for swearing Lol. It would have been fun to get the Blue Comet as it is a very great looking engine, but not if the sounds are not going to work. The Trs2006 sound believe it or not is sounding very good to me now compared to 2010. I got to really liking Trs2010 as it has a lot of improvements since Sp3. I emailed the help desk as I am sure that they will not respond to my problem, as to be expected.:(
 
Blue Comet Bad Sounds. No improvement.

The Blue Comet is not correct with it's sound pyhsics and is way wrong! There are to be 2 chugs for every complete revolution of the large driver wheel when power is applied and they have set up 4 chugs, also at high speed it sounds like a sewing maching, and that is not acceptible for Payware content. Also the steam is very bad for realizism. I have freeware that is way better than the Blue Comet's steam. All in all the Blue Comet is poor in my thoughts for realizism
 
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The Blue Comet is not correct with it's sound pyhsics and is way wrong! There are to be 2 chugs for every complete revolution of the large driver wheel when power is applied and they have set up 4 chugs, also at high speed it sounds like a sewing maching, and that is not acceptible for Payware content. Also the steam is very bad for realizism. I have freeware that is way better than the Blue Comet's steam. All in all the Blue Comet is poor in my thoughts for realizism

Hi

I would be very interested to know which relatively modern prototype 2 cylinder locos only produced 2 chuffs per revolution. Steam is applied to both sides of the piston in turn so each cylinder produces 2 chuffs per revolution. A 2 cylinder loco therefore produces 4 chuffs and a 3 cylinder 6 chuffs per revolution.

Most 4 cylinder locos produce 4 chuffs but certain classes produced 8 chuffs per revolution depending on the angle between the cranks.

While I'm not familiar with American steam locos I would be amazed if the pacific class prototype only produced 2 chuffs per revolution.

Regards

Brian
 
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You are correct kennilworth

I forgot about the other side cylinders.:confused: I just do not like the way the Steam engine sound's are in Trainz. When the engine speeds up they are just time stretching a sound file, and that makes it sound like a sewing machine. I spent many hours in Flight simulator 9 and X improving Jet engine sounds and it was fairly easy to make them sound real as there sound programing was very well done. there was no sound time stretching done in that software. As far as the Steam engine chuffs go they do not chuff evenly iin Trains2006 or 2010 they skip all over the place as the speed picks up and that makes them sound bad. I watched a video on the Daylight Express and that engine seemed to have 2 chuffs per wheel revolution when powering up. Then when it was slowing down I heared 4 Chuffs per revolution. Thanks for your interest in helping me.:)
 
My concern is that the enginesounds seem to be very quiet in TS10 - steam and diesel (with TC3+ enginesounds) seem to be running almost silently, while engines that are idling in the shed/sidings seem to be loud all over my layout (much as I like tmz06003's new shunters, they don't half make a racket while they're sitting in the depot!)

Has anyone else found this, or is it a problem with my setup? :confused:

Paul
 
Engine sounds to soft.

The same here with the engines, Diesel and Steam locomotives are way to soft and you can not hear them from a small distance away.

Sitting in the Passenger car behind the Tender & Steam engine you can not hear the steam chuffs.

I bought the Blue Comet and I am very dissapointed in the sounds as they sound fake and not even close to a real Heavy Steam Haulers as it should be.

The Blue Comet to me was a very poor in the realizism sound department. You can not even open the Config files just to have a look see to try to raise the volume levels of the sound! They have a DRM and locked them all and that is wrong to me to get so greedy with there all so awsome and bragged about Payware that is way to inferrior to a lot of good freeware.

I have asked for a refund with no response as of yet on this payware. The Blue Comet looks better than the built in content but not as good as my VMD Payware locos and high quality freeware.

VMD Payware cost way less than half the price, and the engine sounds are very authentic to the real thing.
 
Hi again

If you check the dependencies you will find that the Blue comet locos use the ordinary "Steam Engine Sound - 2 cylinder" (kuid2:126323:53050:1). This can be edited as normal but remember though that any changes you make will affect all other locos that use that dependency.

I can't understand your complaint about not being able to access the Blue Comet assets. If they were accessible then it would be easy for an unscrupulous person to clone the assets and freely distribute them. It makes sense for Auran to protect their investment.

Regards

Brian
 
The same here with the engines, Diesel and Steam locomotives are way to soft and you can not hear them from a small distance away.

Sitting in the Passenger car behind the Tender & Steam engine you can not hear the steam chuffs.

I bought the Blue Comet and I am very dissapointed in the sounds as they sound fake and not even close to a real Heavy Steam Haulers as it should be.

The Blue Comet to me was a very poor in the realizism sound department. You can not even open the Config files just to have a look see to try to raise the volume levels of the sound! They have a DRM and locked them all and that is wrong to me to get so greedy with there all so awsome and bragged about Payware that is way to inferrior to a lot of good freeware.

I have asked for a refund with no response as of yet on this payware. The Blue Comet looks better than the built in content but not as good as my VMD Payware locos and high quality freeware.

VMD Payware cost way less than half the price, and the engine sounds are very authentic to the real thing.

Funny you say the sounds are fake as they are taken from this loco

Black 5 45305

And this is from the config

"2 Cylinder simple expansion steam sound - Recorded from ex BR 45305 by David Bailey of www.steamsounds.org.uk "

Have a listen to the sounds on that website and tell me if they are fake, or could it be that you just don't know alot about steam locos considering at first you thought it should have 2 chuffs per revolution.

Rob
 
The Blue Comet to me was a very poor in the realizism sound department. You can not even open the Config files just to have a look see to try to raise the volume levels of the sound! They have a DRM and locked them all and that is wrong to me to get so greedy with there all so awsome and bragged about Payware that is way to inferrior to a lot of good freeware.
There is no DRM on the Blue Comet, just a rudimentary protection you can get around in about a minute.

Paul
 
Is there a way to recolor or reskin the coaches? Like if I want black, dark green, or red? Those coaches look awesome as there is nothing currently in Trainz with that level of detail and detailed interiors in 1920's 30's US steel heavyweight coaches with open windows. A lot were preserved and are used on tourist railroads. There's a bunch of CNJ coaches out there, as well as DL&W (Steamtown and Reading and Northern have some) and Reading coaches like on Wanamaker Kempton RR and Hew Hope & Ivyland. I have Paulz Trainz' Lackawanna Boonton coach with open ends that is pretty detailed and rideable with several camera views. Bendorsey has some US heavyweights with celestory and arch roofs some with interior view but they're plain, no rivet detail and the textures are limited so you have to use the lettering that is provided can't use fancy railroad style font on the top of the coaches above the windows. Also, is there a way to change the build number for the coaches to work in an earlier Trainz version? I guess not. I'm currently using 2004.
 
I figured it out.

I found the Engine Chuff sounds and can change them. When I said it does not sound realistic and some one said that funny as those sre the real sounds of a Blue Comet Steam engine. I was talking about the way they code, time stretch the files.
 
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Does the Blue comet have an Automatic Trainsmission?

You say that the sound are real> I agree that the sounds are good,:) but the Trs2010 makes them sound like a hydromatic transmission shifting it's gears. There sould be no sound time streching ever done as that makes the sound file lose it's quality. The 2 cylinder sound file that is used for the Blue Comet is of very good quality and is recorded correctly, but then the Trs2010 starts to time strectch them and that caused the Auto shifting effect.:eek:
 
There sould be no sound time streching ever done as that makes the sound file lose it's quality.

I will have to ask a question here. What system do you propose instead of 'on the fly changes'?

Would you prefer the content creator to have to create hundreds of separate sound files? Of course, to do this, you would need to manually make the same changes as Trainz itself makes anyway, since not all recordings are at the exact speed that you want...

No matter what, the sounds will need to be 'stretched' or 'shrunk' in some way to ensure that they play in time with the wheels. Granted, it does loose quality. However, this is the only way to create variable speed/rate sounds (note, we could just turn Trainz into movie clips, with no control, but then you do loose that simulator idea). Of course, there are also limits based off the sound card. Even a high end sound card can only handle so many sounds. Changing the actual file to another file too quickly will effect performance, and sound quality (since you would need to 'overlay' the two sound files more often).

As a note, the sound files used by the Blue Comet are the 2 cylinder sounds from TC3 (which has become a 'base' sound for TC3+ 2 cylinder steam locomotives). Mainly because it's rather difficult to record the Blue Comet now, and since the cost of having the appropriate recordings created is not viable (would require supplying someone with equipment, then having them travel to the US, plus time recording, editing, etc, etc). In reality, the G3s locos are using a Black 5's sound recording (not that it really sounds out of place, these are a decent size loco, with a decent exhaust beat, which is pretty close to most 'mid size' 2 cylinder locos).

Unfortunately, if we wanted to have 'perfect' loco sounds, we would need someone to go out and spend a few days recording the sounds from the loco in question, and try to edit out a separate sound file for each minute change in speed (lets say, a file for every 'rpm' rate from 0 to 150 - thats 150 files for your 'chuff' alone!). This removes some of the need for 'stretching' on the fly, but then adds the need for stretching by the creator instead. If this were the case, it's likely that you would have maybe one low quality sound asset, and that is all. Instead of having a number of good quality sound assets, which have a good (maybe not perfect, but a good) sound in-game.

Granted, my examples above are fairly extreme. However, would this not be required if you removed the 'stretching' for the sound files in Trainz? You still need to cover different speeds, and ensure that they 'transition' between the speeds.
 
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