Treating passengers like freight!

NJCurmudgeon

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I'm using Platform 350m <kuid2:151900:100170:1> with a reskinned passenger car NJT Comet Comuter Car <kuid:339716:1118> I've used this combo before with no problems. Recently, however, sending the train to load, it's started loading car-by-car, like as seen with industries (coal, forestry, etc.) where the train moves one car length, stops, loads, moves another car length, loads, etc. to the end of the consist. I had messed with the interior, but just the seat colors - not any scripting. Is it possible that this still somehow changed how the cars interact with the platforms? Or with the "load" command?

Thanks!
 
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I had that issue, but it was with a station, and not that one in case you're worrying. Shane would know more about this, because he has a better understanding of the scripting.

John
 
This is likely a problem with the station asset. The "standard" (ie Auran) station scripts call a function called something like "PerformMassStoppedLoad" to load all cars at once. It seems like your station may be using something different, or using some logic to alternate between the two.
 
As a matter of fact, I do have an idea on what's going on.

There are two functions used when trains are loading at stations - PerformMassStoppedLoad and PerformMassMovingLoad. It sounds like the station and/or the passenger enabled rolling stock are using PerformMassMovingLoad, which should only be used for freight.

If the station is using GenericPassengerStation in it's script, this should happen correctly.

Shane

P.S. There is a known issue relating to loading at passenger stations that N3V are aware of, that may well be part of the issue you are encountering.
 
Thanks folks.

Hi Shane - is the PerformMassStoppedLoad in the config file? I opened the file for the passenger car but did not see either anywhere. Unfortunately, I evidently don't have the needed permission to edit the platform at all. It's not a "station," per se, but just a platform with two tracks on each side. I've used it many times in previous experimental layouts but this is the first time I've had this problem. I'm thinking it may be on the passenger car side, since I had been modifying it with my own fictitious livery. I didn't think I changed anything but the art, but since I was tinkering, it is certainly possible I did.

Thanks!
 
Thanks folks.

Hi Shane - is the PerformMassStoppedLoad in the config file? I opened the file for the passenger car but did not see either anywhere. Unfortunately, I evidently don't have the needed permission to edit the platform at all. It's not a "station," per se, but just a platform with two tracks on each side. I've used it many times in previous experimental layouts but this is the first time I've had this problem. I'm thinking it may be on the passenger car side, since I had been modifying it with my own fictitious livery. I didn't think I changed anything but the art, but since I was tinkering, it is certainly possible I did.

Thanks!

By the sounds of things, it's still a station.

The code in question is normally in the station's .gs/.gse file.

Shane
 
Yeah, the problem is that I can't access the files for the platform. I get an error message that I don't have the proper permissions to modify the files. I'm going to do some experiments to see if the problem is the same with other passenger cars. Either way, I can figure out if it's platform or the cars.

Thanks!
 
When I do a "Navigate To" command, the train comes to the station, but stops such that the locomotive and almost the first half of the first car are beyond the platform. Is there a way to get the train to stop sligned center to center? I want to use both shorter and longer consists, so that would help keep it looking more real. I've tried navigating to a track mark and then the load command, but when it's done, it just sits there with the "Load" command still visible in the bar along the bottom, and hangs there. The command has been done, but doesn't disappear and go on to the next one (navigating to the next station). Any clue as to why? I wish I could access the config file for that platform!

Thanks!
 
Hello Curmudgeon and happy Thanksgiving, but I must say I have a bone to pick with you. The title of your thread is quite misleading. Imagine my surprise when I opened the "Treating Passengers Like Freight" thread only to find it had nothing whatsoever to do with Amtrak! :hehe:

Interesting thread. I've made notes of it.

Bernie
 
Hello Curmudgeon and happy Thanksgiving, but I must say I have a bone to pick with you. The title of your thread is quite misleading. Imagine my surprise when I opened the "Treating Passengers Like Freight" thread only to find it had nothing whatsoever to do with Amtrak! :hehe:

Interesting thread. I've made notes of it.

Bernie

Happy Thanksgiving to you too! Well, it sort of does - the P42 Genesis locomotives I'm using are reskinned Amtrak engines! The passenger cars are New Jersey Transit - and the title fits for them too - which were originally repainted by someone else from Amtrak cars and now I'm using them with the livery of my fictitious TriMetro Transit company. Maybe the Amtrak ghosts are still haunting the config files!

Bloodnock's platforms worked great. I've "re-platformed" the terminal and will put the roof back on later. Thanks for the suggestion Shane!
 
I put them back to back to make an "island" platform with tracks on each side. Since passengers don't spawn in the center, I can put the stairs to the footbridge without having someone's head appearing in the middle of the thing. I had to add the signs and lamps, but once I made one, I was able to copy and paste the rest. The two features I really like are being able to control where the train stops, but also being able to generate a lot of passengers. I'm using them in what should be a very busy city terminal where that's more realistic.
 
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