Hello to everyone in Trainzland and beyond.
As has been announced, TRS2009 will be a major step forward. Changes will be made in Surveyor, incorporating a number of needed improvements.
What about content creation?
Gmax and its associated gamepack have been the staple for producing content. However, the TRS2009 Dev site suggests that Blender will be the new platfrom.
I have investigated Blender to considerable length and it is not an intuitive program--not even close. Since this package is of European origin, the default measuring units are ostensibly meters. The smallest unit is one meter, though no one is sure of that, according to the responses provided on the Blender forum.
If Trainz 2009 goes with Blender, they would do everyone a huge favor by making easier for people to create objects in Blender, especially for those who still use foot measurements -- like us yanks, for instance!
Or, will TRS2009 still allow people to use the tried and true gmax based content creation pack?
The thing to remember is that Blender is freeware and whatever documentation there is, it is produced by those who have high software skills vs the rest of us, who, don't.
I hope that those who are working on TRS2009, give some thought to what I have posted.
However, if you have the money, you can buy 3Ds Max, which most all of the game developers use. Then your problem is solved.
I would hate to walk away from TRS2009 because content creation becomes too much of a burden.
Thanks for your attention,
A hopeful Trainzer.
As has been announced, TRS2009 will be a major step forward. Changes will be made in Surveyor, incorporating a number of needed improvements.
What about content creation?
Gmax and its associated gamepack have been the staple for producing content. However, the TRS2009 Dev site suggests that Blender will be the new platfrom.
I have investigated Blender to considerable length and it is not an intuitive program--not even close. Since this package is of European origin, the default measuring units are ostensibly meters. The smallest unit is one meter, though no one is sure of that, according to the responses provided on the Blender forum.
If Trainz 2009 goes with Blender, they would do everyone a huge favor by making easier for people to create objects in Blender, especially for those who still use foot measurements -- like us yanks, for instance!
Or, will TRS2009 still allow people to use the tried and true gmax based content creation pack?
The thing to remember is that Blender is freeware and whatever documentation there is, it is produced by those who have high software skills vs the rest of us, who, don't.
I hope that those who are working on TRS2009, give some thought to what I have posted.
However, if you have the money, you can buy 3Ds Max, which most all of the game developers use. Then your problem is solved.
I would hate to walk away from TRS2009 because content creation becomes too much of a burden.
Thanks for your attention,
A hopeful Trainzer.