Cool! Yeah it's kinda hit and miss, March through say July or August is best time of year but, lol, as u know there are no guarantees.
 
I have another question btw, There are some industries in Trainz 2006 that I didn't see in 2009... Can I import content from 2006 using a similar system? I.E. telling it to look for content in the 2006 folders?
		
		
	 
 
Hit or miss is spot on. We covered 5600 miles last year from Wichita all over the place down to the Texas Panhandle and then up to Lincoln Nebraska and east across to Alabama. Saw some good cloulds, lots of trains, including one that paralleled and then crossed in front of we had to wait. 

. We "caught" one tube out in western Oklahoma near Vi Ci. I think the town was Crawford if I'm thinking correctly on this.
 
Anyway, this is done the same way as you did with your TRS2009 stuff. You need to start CMP in TRS2009, open the import content thing on the file menu again.
 
Now instead of looking elsewhere on the hard drive for your backed up data, navigate in the explorer-like interface to your TRS2006 install. Open the folders until you find the Local folder, and you again want to use th No-to-all. 
You still have to commit the newly imported data like above, and now this is the ths different part:
 
There may or may not be errors with your imported content. You can go setup a search for Local+Errors and Warnings in the search function.
 
The assets with problems, will have a ! next to them.
You can view the error by right mouse button clicking on each item. This will bring up a little window that shows, sometimes a cryptic error message.
Don't panic. In many cases, it's only the config file for the asset that is causing the error because of a typographical error. I fixed 100s if not 1000's of errors, or there were problems with the textures. To fix these, you need to open up the asset in CMP using the Open for Edit in Explorer option.
 
In other cases, the asset is missing a texture, or the texture exists but it can't be read. For those missing a texture, I was able to find the same texture used on a similar asset and copy it into the broken item's folder. I kept a seperate folder for "missing stuff" and copied out what I needed from there. In 99.9% of the time, this worked fine. In those cases where you have to resize the graphics files, you'll need Gimp, Irfanview, or some other graphic file manipulating program.
 
Once you've "fixed" the object, close the Explorer window, and commit the object again. 
 
There will be cases where no matter what you do, the object can't seem to be fixed. You can run TS2009 in native mode, and mnay of these errors won't matter in this case.
 
I hope this is helpful. I find this a bit more confusing to type than to really do. Perhaps the other people here can add some tips.
 
John