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Tried to restore some grids to 5m but it's too finicky. It also partially fills in my carefully sculpted (by hand and brush tool) cuttings. I think to be honest I need one of those quantum computer things that calculates every possible position of every molecule of my route before I even hit the drive button.HD Terrain is a whopper when it comes to performance. I noticed a big hit when I tried it myself and I keep my graphics lowered even with a RTX3080, 64GB, and an i9-12900K.
We all need machines like that.Tried to restore some grids to 5m but it's too finicky. It also partially fills in my carefully sculpted (by hand and brush tool) cuttings. I think to be honest I need one of those quantum computer things that calculates every possible position of every molecule of my route before I even hit the drive button.
I tried different track and vsync set to half and still the same issue. Running Task Manager, I see CPU utilization around 25-30% and GPU utilization stays around 30-37% (even when running on gravel while trying to draw the track). I did not have this problem on the previous build.It's the track being used. Try a different track and the route will run better. Some track is "heavy" and causes really bad performance. One of the symptoms is the track drawing in S L O W L Y and coming in chunks a bit at a time. The other symptom is moving around and having nothing but spline points then the track appears.
If you still experience this kind of performance problem, I recommend dropping the vsync down to half. That helps a lot and I noticed that also dropped my GPU temps a lot too.
What are your performance settings?I tried different track and vsync set to half and still the same issue. Running Task Manager, I see CPU utilization around 25-30% and GPU utilization stays around 30-37% (even when running on gravel while trying to draw the track). I did not have this problem on the previous build.
I set everything down to minimum with a screen setting of 1366x768. Windows 10 is set to use hardware accelerated GPU scheduling. It makes no difference. The problem persists. It does not appear to be a graphics processing issue. I checked my cpu loading and cores 0, 4, and 7 were loaded to 140%. All others (16 total) were less than 20%. The gpu is running 20 - 40% loaded at maximum resolution settings. This build is not utilizing the processing power that is available to it.What are your performance settings?
The former standard setting in performance is now the new basic. If you are running standard, lower that to basic and you should see a big difference.
Sensor | Current | Minimum | Maximum | Average |
v l System: ASUS | ||||
O Virtual Memory Committed | 19,951... | 18,646... | 19,968 MB | 19,128 MB |
O Virtual Memory Available | 17,421... | 17,404... | 18,725 MB | 18,243 MB |
O Virtual Memory Load | 53.3 % | 49.8 % | 53.4 % | 51.1 % |
O Physical Memory Used | 13,633... | 13,144... | 13,645 MB | 13,343 MB |
O Physical Memory Available | 18,875... | 18,863... | 19,364 MB | 19,165 MB |
O Physical Memory Load | 41.9 % | 40.4 % | 41.9 % | 41.0 % |
O Page File Usage | 0.0 % | 0.0 % | 0.0 % | 0.0 % |
v CPU [íto]: Intel Core Í9-12900K | ||||
> $ Core VIDs | 1.245 v | 1.197 V | 1.329 v | 1.233 v |
$ SA VID | 0.898 v | 0.896 v | 0.903 v | 0.900 v |
> O Core Clocks | 4,400.... | 3,700.... | 4,901.2 M... | 4,374.3 ... |
©Bus Clock | 100.0 ... | 100.0 ... | 100.0 MHz | 100.0 MHz |
O Ring/LLC Clock | 3,600.... | 3,600.... | 4,700.0 M... | 3,609.2 ... |
> O Core Effective Clocks | 1,033.... | 0.4 MHz | 4,844.2 M... | 839.0 MHz |
O Average Effective Clock | 1,189.... | 780.4 ... | 1,559.1 M... | 958.7 MHz |
v O Core Usage | 21.7 % | 0.0 % | 98.8 % | 17.5 % |
O P-core 0TO Usage | 66.2 % | 51.4 % | 74.1 % | 58.2 % |
O P-core 0T1 Usage | 0.8 % | 0.0 % | 7.3 % | 0.3 % |
O P-core 1T0 Usage | 56.8 % | 36.0 % | 68.2 % | 46.0 % |
O P-core 1T1 Usage | 0.8 % | 0.0 % | 6.4 % | 0.3 % |
O P-core 2T0 Usage | 50.1 % | 7.6 % | 59.2 % | 35.8 % |
O P-core 2T1 Usage | 0.8 % | 0.0 % | 4.9 % | 0.3 % |
O P-core 3T0 Usage | 40.9 % | 0.0 % | 52.3 % | 17.9 % |
O P-core 3T1 Usage | 0.8 % | 0.0 % | 5.2 % | 0.4 % |
O P-core 4 TO Usage | 96.8 % | 75.1 % | 98.8 % | 96.8 % |
O P-core 4T1 Usage | 0.0 % | 0.0 % | 26.7 % | 0.8 % |
O P-core 5 TO Usage | 96.3 % | 80.1 % | 98.6 % | 97.0 % |
O P-core 5T1 Usage | 0.8 % | 0.0 % | 22.0 % | 0.5 % |
O P-core 6T0 Usage | 39.8 % | 0.0 % | 41.1 % | 11.7 % |
O P-core 6T1 Usage | 0.8 % | 0.0 % | 3.8 % | 0.4 % |
O P-core 7 TO Usage | 15.3 % | 0.0 % | 33.2 % | 2.4 % |
O P-core 7T1 Usage | 1.0 % | 0.0 % | 1.8 % | 0.2 % |
O E-core 8T0 Usage | 8.7 % | 6.6 % | 30.1 % | 9.1 % |
O E-core 9T0 Usage | 7.1 % | 3.4 % | 28.8 % | 6.0 % |
O E-core 10 TO Usage | 6.3 % | 3.8 % | 29.6 % | 6.3 % |
O E-core 11 TO Usage | 5.5 % | 4.1 % | 26.2 % | 6.0 % |
O E-core 12 TO Usage | 6.8 % | 3.8 % | 25.9 % | 6.3 % |
O E-core 13 TO Usage | 6.8 % | 4.0 % | 26.2 % | 6.1 % |
O E-core 14 TO Usage | 5.1 % | 3.1 % | 27.0 % | 5.8 % |
O E-core 15 TO Usage | 6.0 % | 4.0 % | 23.0 % | 6.2 % |
© Max CPU/Thread Usage | 96.8 % | 80.1 % | 98.8 % | 97.3 % |
© Total CPU Usage | 21.7 % | 14.4 % | 32.0 % | 17.5 % |
Sensor | Current | Min | Max | Avg |
J GPU Temperature | 52.8 °C | 49.7 °C | 57.5 °C | 54.0 °C |
J GPU Memory Junction Temperature | 58.0 °C | 52.0 °C | 62.0 °C | 58.1 °C |
J GPU Hot Spot Temperature | 63.6 °C | 60.1 °C | 67.9 °C | 64.6 °C |
l GPU Thermal Limit | 84.0 °C | 84.0 °C | 84.0 °C | 84.0 °C |
$ GPU Core Voltage | 0.890 v | 0.890 v | 0.965 v | 0.892 v |
> $ GPU Rail Voltages | 12.263 v | 12.376 v | ||
83 GPU Fan1 | 0 RPM | 0 RPM | 1,299 ... | 146 RPM |
83 GPU Fan2 | 0 RPM | 0 RPM | 1,216 ... | 144 RPM |
■ GPU Power | 43.461... | 40.803... | 58.496... | 44.509... |
> , ' GPU Rail Powers | 4.559 w | 84.784... | ||
O GPU Clock | 1,140.... | 585.0 ... | 2,625.... | 812.4 ... |
O GPU Memory Clock | 1,250.... | 1,250.... | 2,625.... | 1,278.... |
© GPU Video Clock | 1,965.... | 1,965.... | 2,145.... | 1,968.... |
© GPU Effective Clock | 1,292.... | 598.3 ... | 2,622.... | 820.7 ... |
O GPU Core Load | 28.0 % | 12.0 % | 43.0 % | 36.3 % |
O GPU Memory Controller Load | 12.0 % | 5.0 % | 17.0 % | 11.3 % |
O GPU Video Engine Load | 0.0 % | 0.0 % | 0.0 % | 0.0 % |
O GPU Bus Load | 1.0 % | 0.0 % | 2.0 % | 0.8 % |
O GPU Memory Usage | 34.2 % | 29.1 % | 36.2 % | 31.3 % |
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