Trainz Plus Beta TLR Phase 2 - 127058

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A sister,
Hi, I think the problem is due to changes in the Trainz program itself:-
If you have one destination (e.g. seaport) with more than 1 named queue (e.g. seaport-general goods in; seaport-container in) the AI can’t see them.
The industry.gs file needs to be updated to add the function
See then3v reply I had in January…


Check out the info from PW3R in the TLR forum about bugs:-

“Correct, the industry assets in question will need new script support for this to function. As a temporary measure for the early versions, we've "hard coded" this behaviour for a few builtin assets (Coal Mine Basic, Lumber Mill Basic and Oil Refinery Basic) but the preference is to add the support into the assets themselves. As the feature is new it will probably take a while for DLS assets to be updated by their creators.

All single track industries should function fine, as there's no ambiguity about where to deliver the product, but unfortunately (as the behaviour is implemented in script) the Living Railroad code has no way to determine where to send the cars.

The good news is that it's relatively simple to support. For scripters, have a look in Industry.gs, where you will find a new variant of AppendDriverDestinations() with a few new parameters, and/or check out the new function on the wiki: https://online.ts2009.com/mediaWiki

Regards,
Colin
 
After installing this update I had a lot of missing items. When I started a started a database repair I get a error code "Duplicate repair attempt aborted". I have not been able to clear this to run a detailed database repair.
My load screen has been on close to 48 hours, I am still getting a database repair error code "Duplicate repair attempt aborted". I do not think this is going to clear up. Is there any way to kill this and start a detailed database repair?
 
is there a way to release locos to DM on a timed basis... on my route all the loco come from loco shed and if you tell them all to go, they will block each other trying to get where they are going....
 
I would prefer it if when claiming a task. The player does not have to also align the switches manually.
I play without visual aids, points, that destination disc etc.
Even leaving the tipple, the points were set against me and there is not a signal protecting the exit to the main line.
So there was no indication that my route was not set.

Mike.
 
My very long DBR aborted due to running out of memory after nearly 17 hours of running. I ended up setting up a separate generic database with only a few DLC routes such as the TLR Coal Country, I needed to log into My Trainz again to enable that, Kick Starter County, and Datsun Jct.

It does appear that the broken minimize-maximize window issue has been resolved. In addition to testing this using the Schedule Library, this is also an issue with Driver Setup.

I'm not sure if there's an issue with trees popping up into view is an issue with the program or it's due to the lack of caching in this version.

I placed a second locomotive on the reverse end of "Ami's" train. As in real life, this should allow driving in reverse as is done in real life these days instead of running around the consist. I'm not sure if this is done elsewhere but it is done where I live. I'll see how this works.
 
I used a copy of my working database in the beta. The DBR took 15 hours. However I now have over 1,000 faulty assets. Mostly built in and packaged assets. I can fix them by opening each for edit, submitting, and then converting to the original. Too much work for 1,000 assets so i will run the beta with a very abbreviated database so i can test some of the new features.

I have submitted a bug report on both issues.
 
Cannot get this to work on the ECML. Tried setting up a three way supply chain, but it keeps failing.

Is there anyway to decide which industry is supplying and which industry is being supplied, through the Living Railway function.

Rather than it just deciding on any random, supply and demand.

Mike.
 
so uhhh, when are you going to fix the Large HD terrain route Freezing issue. im sitting here with an almost completed route that i have been working on since 2017 because i cant do more than 15 mins worth of work because it freezes.
but glad we have these new features when the core game is still broken....yayyyyy
 
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Wouldn't work with the S&C dlc either, where can the cow industry be unloaded. Or where can coal be unloaded if there isn't a power station on the route.
It failed on general goods as well. 10x van consist (general goods supported). Green EE Type 3 in the next siding, both consists enabled for auto working.
Full goods sheds on the route with an empty one for delivery. I sat here for 20 mins watching it and nothing happened. S&C uninstalled now.

Mike.
 
If you have already paid for game, why should have pay to beta testing?. This build 127058 is a shocking build like wrecking ball. N3V shouldn't have released in this in its currant state. Of course one expect bugs in a beta build but not to extent were game basically unusable.
 
Hi, the range of subscriptions are for the released versions; the beta isn’t an extra cost. There’s no obligation to do beta testing, but a number of users will evaluate the betas for their own interest.
N3V have a small development team, and they can only carry out limited evaluation - with the range of different layouts and users’ configurations a larger set of users helps to refine/bug hunt.
Very often a beta will be created and released to test one major feature, this will often be at the expense of other refinements.
 
If you have already paid for game, why should have pay to beta testing?. This build 127058 is a shocking build like wrecking ball. N3V shouldn't have released in this in its currant state. Of course one expect bugs in a beta build but not to extent were game basically unusable.
NO One Forced YOU to donwload the Beta Version......

So why are you complaining.??
 
Well i wanted to test this beta with my 3 fave routes in Trainz. ARTC Main South v2, Bethungra Spiral and WeddinNSW v5.3, merged of course.
But it cannot be done, loads of faulty assets, including Protrack, cannot texture the terrain or alter the heights, at the merges.
This is not a whinge, just put out there for info, a beta is a beta. But still quite disappointing for me personally.

Mike.
 
Well i wanted to test this beta with my 3 fave routes in Trainz. ARTC Main South v2, Bethungra Spiral and WeddinNSW v5.3, merged of course.
But it cannot be done, loads of faulty assets, including Protrack, cannot texture the terrain or alter the heights, at the merges.
This is not a whinge, just put out there for info, a beta is a beta. But still quite disappointing for me personally.

Mike.
After a day and a half, I couldn't use my content and resorted to a small test database for this version.

When bringing in other routes, I have found from experience that I need to check for faulty or missing assets and update them as needed. Sometimes after the DBR, there are assets marked faulty but are not. You need to view errors and warnings. What I found with this version is we need to open built-in and DLC assets for editing then submit them, not revert to original in order to remove the errors then revert them to original. Someone has reported this bug already. This issue may have something to do with the caching of the content but who knows. It's best to report what appears to be a fault so that it can be caught and be told that it's a quirk related to the beta or has already been repaired, then to let it go and find out later that it's a really annoying bug as has happened more than once here.
 
Hi John, resolved the faulty assets problem, with uninstalling, re-installing with both newer and older versions of the said assets thank you.
Plus 4 or 5 EDBR's, CM is as flaky as it has always been. Also did what you advised on the stubborn ones, opening for edit and then submit edits. Still getting problems in Surveyor 1 (do not understand most of S2) in regards texturing and height adjustment.
Although now the three routes are merged, it works sometimes, but not others buddy. All good fun and if i wasn't doing this i would only be watching tv, or annoying the cat :ROFLMAO:.

Mike.
 
I attempted to use ECML for a coal run between coal trs1 and drax 1. Using the drive commands the consist loaded and set off on its journey.
I duplicated the coal consist, then assigned it to the auto scheduler. The detailed info showed industries wanting coal, but no coal available. At this point there were some 1800 routings for the system to evaluate.
Is there a maximum number for the AI?
 
That's me done with this beta, my auzzie merge, every scenery item has been wiped out, trees, buildings, industries and trackside stuff like signals etc.

Back to standard Plus for me.

Mike.
 
I loaded in beta a coulple of my route and after correcting errors (most of them regarding build before 4.0) everything went fine. Some false error warning could be solved just with a open as preview in CM: if the object is shown, the error message disappears
 
Naming industries objects in Surveyor or in the Session editor doesn't save the name.

iPortals still don't work with manual mode. The status message shows a consist is ready but there's no way to extricate the consist from the iPortal.
 
Question for the development team..
I see that the coal country hdt route uses MIN tracks. Does this mean than that the older interactive industries with multiple tracks or multiple industry load/unload tracks are not supported?
Eg one route I used has a crude oil supply (single track, single activity point), delivering to an oil refinery which has one track for unloading and another for loading. Consist collect crude oil ok, but delivery is often to the wrong point Colin
 
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