I have tinnitus what sometimes feels like 25/8, but my nausea has been stronger than my vertigo. I`ve only been playing MSC for about four months, +/-, and the only level the program lets me play at is usually trivial to beat.
Fair enough,
@KotangaGirl, fair enough. I take it that your issues are different from mine. Asperger`s.
My video card blocks the adjacent slot 100%; the best I could do there is one of those dummy "cards" that bring wires from elsewhere to the external openings. I have had cards with that kind of extra, but not in this system.
The only route that I ever load for anything other than running it in Driver is my own route, which currently consists of one baseboard, one navigational beacon, and about eighteen or so perfectly straight, perfectly parallel pieces of fixed track, the longest I could find, which extend off the west edge of the single baseboard, probably far enough to terminate on the non-existent baseboard two positions farther west.
The idea was to connect the east end of the tracks with a series of junctions that narrow down to a four-track eastbound main line, with a reversing loop around the west end. I can no longer find the four-track concrete-tie Auran tracks that I had used to build the original, so I had to use what I could find.
The eastern approach in the original connected to another four-track main line with a wye, with the four-track approach track effectively forming a spur instead of the main line it was built to resemble. In that original, I had carefully placed a number of triggers that had been "wired" to throw any junction that was approached from the frog end by a train on the track that was currently blocked by the junction.
I had even built a "double-slip" configuration rigged to allow a train entering on any of the four tracks to exit the slip on any of the four tracks on the other end. Not only was this also protected by auto-throw triggers, it was also rigged such that manually throwing any junction would automatically throw the other junctions to provide a clear path through. The double-slip configuration itself was rigged, as best as I can recall, to always be in either an X configuration or a = configuration. Unfortunately, I had yet to figure how to keep two trains from crossing over at the same time, driving
through one-another unrealistically. Each end of the central slip abutted two cross-overs (for a total of four), allowing the outer two tracks access to the inner two and vice-versa, with the slip between the two inner tracks (and of course also between the cross-overs, which were also rigged to always provide a clear path through and to automatically unblock any train approaching from the "wrong" direction). I had lots of miscellaneous rail-cars set on the inner field of parallel tracks, awaiting a switcher to stitch together an out-bound train.
Yes, I`m describing a single-ended flat classification yard. I had added some engine-maintenance sheds and other buildings, including a centrally-located tower, mostly for "color", but I had managed to rig up the sheds as drivable destinations (for the drive-to command), too.
At one end of the route, I was building my own portal. It was able to materialize individual vehicles no problem, and I had gotten it to wait for the train to clear the trigger before materializing and coupling the next vehicle. I had it almost working right, just before I gave up Trainz that time. With only minor changes, my code would have been able to turn
any Trackside object into a portal (including rolling stock!).
I also had a partially-animated farm and the Auran animated shipping port industry, some logging operations, and a pier with passenger station for ships to call at, and some other stuff, but very little scenery.
On what I think was a separate route, I had tried to build a semi-functioning city with drivable road vehicles and houses and such. I even tried to experiment with a drivable pedestrian for the sidewalks. Unfortunately, these things all floated at different elevations above the tracks, which looked silly.
I am trying to re-create a passing semblance of this on my new Trainz22PE (123801), but the laptop was very slow with a tiny screen, and the Linux system wasn`t working yet. I was also working on a massive scripting project that I am also attempting to create a semblance of, but the tiny screen made editing the script code an exercise in frustration after using my large-screen monitor for so long.
Now that I`ve got Trainz running on Linux, I intend to resume building those semblances of Trainz Past. The attempt to run TrainzUtil from a Linux program`s execute-shell-command is intended to integrate JEdit as a Trainz scripting editor, and possibly as a partial replacement for Content Manager. As such, I certainly
need to be able to execute a single TrainzUtil command at a time and capture the output into the editor, or it just doesn`t work at all conveniently. Scripting the editor to process the output afterwards should be easy (for me, anyway), and fun, compared to getting that one last prerequisite to work.
Thinking ahead, I find myself wondering if there is any way to use TrainzUtil to launch any given session in Driver. Launching one in Surveyor would also be useful.