JonMyrlennBailey
Well-known member
This is occurring when I am trying to make my passenger train glide smoothly to a stop at the station platform. I tried putting in a 10 mph speed limit sign approaching the platform at either end. Changing the range setting of the track mark from default 20 m to 150 m doesn't help smooth out stops.
I set Rules in Session edit for Realistic control type only. I noticed as the train was braking hard at the track mark, the Cab control HUD temporarily turned into a DCC type HUD then back to a Cab HUD again after train had 'screeched' to a halt.
There is a rule called Vehicle Physics with an E=MC2 logo. Will this help?
I have also heard of embedding invisible speed limits. Are these available in lower speeds than 10 MPH. Can I use these to gradually step the AI trains down to an easy stop?
When these AI "drivers" hit the track mark it is as if they throw on the emergency brake, independent brake and full-throttle dynamic brakes all on at the same time full bore.
I set Rules in Session edit for Realistic control type only. I noticed as the train was braking hard at the track mark, the Cab control HUD temporarily turned into a DCC type HUD then back to a Cab HUD again after train had 'screeched' to a halt.
There is a rule called Vehicle Physics with an E=MC2 logo. Will this help?
I have also heard of embedding invisible speed limits. Are these available in lower speeds than 10 MPH. Can I use these to gradually step the AI trains down to an easy stop?
When these AI "drivers" hit the track mark it is as if they throw on the emergency brake, independent brake and full-throttle dynamic brakes all on at the same time full bore.
Last edited: