trains stop at every junction and light regardless of signal

camawa

New member
If you read my post from the is the AI stupid. After reinstalling and setting up the AI train (it is the only one on the map) Stops at the very first junction and just sits if you hold his hand and guide him through he will do the very same thing at the next junction or signal. Any idea why this suddenly started to happen would really be nice as the AI is worthess to me at this point
 
You can add Invisible Signals, by norfolksouthern37, and Permissive double head invisible signal by Sniper297, on every switch lead out, and it helps speed up, and guide trainz through turnouts.

005 mph invisible speedboards by Biddle, and Sign_Speed RHS 07k, 010k and 015k, kph speedboards seem to make trainz stop and start, hunt & peck, through complex yard throats ... where as 010 mph invisible speedboads by Biddle are rather smoother speeds.
 
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Ok but at the signals that are visible the lone train I am now testing with stops at every signal and junction even if it is green and the junction is lined up for them to use. I have tried different navigate to and drive to options all with the same result. I am totally stumped after 2 days of trying. If a person could I'd send the map to see if I switched some option that I am totally unaware of. The only thing I think might be the culprit is I downloaded a couple of cars and bought and got a couple engine and got afreeware engines from Jointed Rail. Looking back on the download files from that day, some files with xroute and xjunction and something like that come up. I can not edit, disable or delete them. They have missing dependants that I can't find. I am tunneled visioned on them at the moment so could be missing something very simple.
I can try and just replace all the signals on a stretch and see if that starts to solve the problem. Just wish I knew why it suddenly happened.
 
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Update the train still stops at everyone so, I tried a map with all the signals taken out and now it stops at every junction and gets a "!"
 
What command are you using? If you are using drive, don't use it. You have to set up a system of trackmarks and then use "drive via trackmark".
 
camawa,
You mention jointed rail assets, have you got the latest fx files for the locos and scripts for the signals.
 
OK I tried drive to, navigate to version 1 & 2, drive to industry, autopilot, navigate to industry, razorback drive to and I know I am forgetting a couple all with the same result. The first junction that the driver comes to they stop and can't figure it out and get a "!" over there face. I would still like to know what the xpath make path for closed signal from erendir Kuid2:151055:100120:2 is it downloaded with something else. There is also a xpathprepare path for closed signal from erendir. I also got xpath prepare path for closed signal erendir and zx pathaddshuntpath from tram_ is. I don't recall downloading anything to do with drive commands. I can't disable them, open for edit or delete them to see if that is causing the problem. It was inbetween those downloads (it was a about a week before I played the map I did.) that all of the drive to's navigate to's failed. I had been playing the map and found a couple of things that I goofed up. I hadn't smoothed out a couple of pieces of track 45 degree sudden angles aren't workable and I had placed 2 industries next to each other and when I worked on the setting them up the flour and oats industries were switched. Simple adjustments that took a couple of hours to do and go over the map to see if anything else wasn't right. During that week I downloaded some covered hoppers and boxcars from the download station and jointed rail. This affects not only the map I worked on, but all the maps even the Mojave Sub that came with the game and all maps. I was going to get the midwest map and some UP's from Jointed Rail, however thats on hold until I can unsnarl this problem. I sent an email to Auran to see if they have any ideas as well.
 
If you don't use or need the xpath--- commands delete them, you'll have to run trainz as admin.
I've realised where you got the commands from, you've updated all content not just what you have locally.
 
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I have tried to delete or disable them and all the options are just grey and not available. Other things I can delete. As your title says I don't have any adhesion at this moment I am just spinning my wheels. Thanks though for the advice, it is most often the simple things that are overlooked that mess things up
 
I have tried to delete or disable them and all the options are just grey and not available. Other things I can delete. As your title says I don't have any adhesion at this moment I am just spinning my wheels. Thanks though for the advice, it is most often the simple things that are overlooked that mess things up
Your running trainz as admin ?
 
Have you checked the junctions to make sure the levers are on the correct side of the split. This sometimes looks fine and the signals may show green but the train wont pass a misaligned lever. Just make sure it is a little ahead of the spline centre but still in the circle.
 
Tried as admin and non admin. Most of the junctions are the original, but I did check them. It is like it lost a piece of script somehow
 
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