Trains not behaving

DJReonic

Insane EMT
Hey guys, I'm sure this has been talked about before, but someone could point me in the right direction to wherever the solution to this problem is.

I have the UMR 2013 Multiplayer route. I have re-tracked most of the route to PRR-spec 4-track. I have a problem with trains trying to switch to the opposite outboard track (from 1 straight to 4, and vice-versa) while I want this to be possible when approaching and leaving yards and industries, when trains are on the mainline, It can cause issues. I know about using track marks and just telling my trains to 'Drive Via Trackmark X', 'Drive Via Trackmark Y', etc. I've also tried using Track Direction Markers, but the JR Signals I'm using don't seem to pay any attention to them. I used Seniorchief's PRR signals, and they picked the TDMs up right away, and would not allow travel against a facing marker. Are there any other ways to do this, and do the JR signals actually work with Track Direction Markers?

Thanks,

DJ
 
I don't know about how the JR signals play with the track direction markers, but I do know that the AI trains will take the shortest route to a destination. If the destination is on the opposite side of the tracks, they may want to cross over as soon as possible, therefore ordering them to a track mark just before they should crossover would work better than just telling them to drive to the destination.
 
The JR Searchlight signals, I know require that if you use a directional marker, you need the corresponding one for the opposite direction. This has something to do with how the script searches for these markers when they are used.

John
 
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