Trains Keep Passing Industry/Passenger Track

dricketts

Trainz Luvr since 2004
I've been racking my brain all day trying to figure this one out. I just placed several of pencil42's "generic platform" on the route I'm working on. All my trains keep passing and stopping way beyond the platforms when using driver commands. I never had this problem before with any Trainz version. I've experimented with different locos at different platform locations with the exact same results. Now if the train is moving at a slow speed and started very close to the platform it will perform properly.

I'm simply guessing but maybe the issue has something to do with the long distance between platforms or the speed of the train following speed signs which is only 40 mph. I'm using TS2010 with the latest update.

Any theories on what might be causing this?

Thanks ahead of time.
 
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I've been racking my brain all day trying to figure this one out. I just placed several of pencil42's "generic platform" on the route I'm working on. All my trains keep passing and stopping way beyond the platforms when using driver commands. I never had this problem before with any Trainz version. I've experimented with different locos at different platform locations with the exact same results. Now if the train is moving at a slow speed and started very close to the platform it will perform properly.

I'm simply guessing but maybe the issue has something to do with the distance between platforms or the speed of the train following speed signs which is only 40 mph. I'm using TS2010 with the latest update.

Any theories on what might be causing this?

Thanks ahead of time.

G'Day dricketts,
I had a similar problem and cured it by using Invisible Speed-Signal v2 (TRS2004 SP2) <kuid2:137715:23002:2> worked a treat, I used two to get the train to slow in stages.
Regards
Barrie
 
I had a similar problem - solved it in a similar way to the poster above me, but used a 20mph then a 10mph sign a short distance from the platform.

Shane
 
Thanks for the reply guys.

I can try that but what if you want a train to pass the platform at regular speed which would be 40mph?

Is this a problem in TS2010? I never recall having this issue in TS2004.
 
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This may be a problem with the trigger points in the station track. If the triggers are to far apart or dont overlap it seems that the train may miss some and so fails to slow down enough to stop.
 
This may be a problem with the trigger points in the station track. If the triggers are to far apart or dont overlap it seems that the train may miss some and so fails to slow down enough to stop.

I think you're on to something stagecoach. I've been playing around with different locos and found northfolk's f7's don't have any problem at all. While a steamer overshoots the platform or doesn't stop at all as if it's just not seeing the platform soon enough to stop on target. I'm not too experienced messing around with config files. Could you tell me exactly what to change in the config file below for this passenger platform? Thanks for all your help.

_______________________________________________________________

kuid <kuid2:124060:28034:2>
kind "industry"
region "USA"
type "Buildings"
icon-texture "icon_platform.tga"
script "multitrackstation_2"
class "MultiTrackStation"
nightmode "home"
passenger-height 0
light 1

attached-track
{
track_0
{
track <kuid2:124060:38006:1>

vertices
{
0 "a.track0d"
1 "a.track0c"
2 "a.track0b"
3 "a.track0a"
}
}
}

attached-trigger
{
trigger_track_0_start
{
att "a.trigger05"
radius 3
track "track_0"
}

trigger_track_0_fill1
{
att "a.trigger04"
radius 5
track "track_0"
}

trigger_track_0_center
{
att "a.trigger03"
radius 2
track "track_0"
}

trigger_track_0_fill2
{
att "a.trigger02"
radius 5
track "track_0"
}

trigger_track_0_end
{
att "a.trigger01"
radius 3
track "track_0"
}
}

queues
{
passengers_on_0
{
passenger-queue 1
size 5
initial-count 1
product-kuid <kuid:63290:60009>
 
Looking at what you have there I would say the radius is far to small. A train doing any speed would be in and out before before any script would work. You could try and increase them so the train sees them earlier. As you said a steamer had the problem then speed is an issue because they do take longer to stop.
 
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What lines in the config file need to be changed? Just experimenting I've changed all radius values to 50 in the config file and the platform seems to perform exactly the same. Does it seem correct or do changes in the script also need to be changed?
 
The script only has information on how the platform will work. It is only the config file that has the values. I will have a look at that track and see what I get with it. Very short track does throw up problems with stopping as the triggers tend to be very close together.
 
"Now if the train is moving at a slow speed and started very close to the platform it will perform properly"

There's the simple answer, place a trackmark before the station, Navigate to trackmark, then whatever the passenger station stop commands are. Navigate to instead of navigate via makes them momentarily stop at a trackmark instead of running over it at trackspeed, adjust the position of the trackmark to get the little beastie to do what you want.
 
Thanks sniper. I bet that would work but I'm curious though what stagecoach comes up with. I'd love to learn how this trigger radius works. Seems like it should be a simple cofig file edit. We'll see.
 
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Here is a fiddle I have used to stop trainz passing the station.

stationfiddle.jpg


Invisible junction with invisible lever just past the station, junction set to default to the dead end. Invisible signal which will be red as the train approaches and which will change to green when the train is looking for the next trackmark and the junction changes to straight ahead. I use this method in TS2010 because Trainz sometimes do not load properly at andi06's invisible stations in 2010. The invisible stations work perfectly in TS2009 with SP3.

Cheers,
Bill69
 
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Well, I took a whack at it, place trackmark just short of the platform, navigate to trackmark, navigate to platform, load, navigate via next mark. That's all it takes, dunno why it overruns the platform at speed but it does automatically slow down to avoid overrunning a navigate to trackmark.

http://www.youtube.com/watch?v=1KT4cJLxlqk

Dunno if the loading works, I just used a C-41 since he mentioned steam, and the first paintshed skin passenger cars I ran across, don't even know if these are supposed to load passengers.
 
Thanks sniper. That's a definite work around I might have to use.

I'm still curious what stagecoach comes up with. He has a post elsewhere on the subject of trigger point radius and platforms. I changed all the trigger radius above to 50 just to see what would happen. The outcome was the same just depending on what loco was used. Few stop correctly while most overshoot the platform.

In theory one should be able to make a simple change to one or more of those trigger radius values in the cofig file to produce different results.
 
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Beats me, I'm about to go try it without the trackmark, see if it overruns. Are you using navigate to or drive to for the platform?
 
I usually use "navigate to." I just tried "drive to" with the same results. I don't really even know what the difference is.
 
Thanks for the reply guys.

I can try that but what if you want a train to pass the platform at regular speed which would be 40mph?

Is this a problem in TS2010? I never recall having this issue in TS2004.
G'Day,
The Invisible Speed-Signal v2 (TRS2004 SP2) can assign limits for the class of train if I remember there are three classes which can be assigned different speeds then you just assign the relevent class to your locos. I think there is more info on this in the S&C site.
Regards
Barrie
 
I just tried it without the trackmark instruction, just navigate to generic platform then load, my C-41 1326 slows down before the station and stops about the same place. Which loco and passenger cars are you using?
 
I've tried three for testing purposes:

Baldwin heavy 2-8-2H,<kuid:96914:4880>
this overshoots the platform or doesn't stop at all

Amtrak P32-8BWH Ph III,<kuid2:45324:110012:1>
this overshoots also

SLSF F7A #24,<kuid:473973:1008>
performs correctly

With all these locos I've use a two car consist of:
UP 47' Coach,<kuid2:124060:10019:1>

If you watch closely you can see all three locos start their deceleration at a very short distance away from the platform. I suspect the F7A has great braking.
 
Hmmm, BDAneal and Justin Cornell, neither one of those is on the DLS so I assume you got them from their websites. Curious, did you try a track marker with a navigate to instruction before the platform with those two locos? For what you're looking for, train that should stop at platform slows down and don't overshoot, train that is intended to pass the station at trackspeed, without all the complicated screwing around hacking files the trackmark would fill both - navigate to for the one that's supposed to stop, navigate via for the one that's supposed to pass at track speed. Assuming the little beasties will slow down enough to stop at the trackmark, maybe they left the DCC controller data out of the engine specs.
 
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