The important thing to remember with the "AI" is that the "I" does not stand for "Intelligence". The AI has never been perfect and never will be to everyone's expectations. It is the reason why real railroads still rely on human dispatchers and signallers, however imperfect they are, instead of any of the modern AI systems. The Trainz AI is certainly one aspect of Trainz that has always drawn complaints, many of them genuine, but I have found that it works well enough if you keep things simple and treat it like the "I" stands for "Idiot".
With AI trains I have found that a great deal depends on your placement of signals (both visible and invisible) and speed signs (again both visible and invisible) on your approach to switches.
What was the signal prior to the Absolute Signal at STOP showing? Is it capable of showing CAUTION or is it just a choice between STOP and PROCEED ? That could affect the approach speed of an AI controlled train. How far apart are the signals. The approach to a junction would normally require advance warning (sometimes called Distant signals) placed closer than normal to the switch signal.
What is different between the signals and/or speed signs at both ends of your route?
Why do most of your complaints end with the demand that N3V must fix this now? From my reading of many of your posts and their responses (and I have contributed a fair few) the problem is often with the way you have constructed a route, are using the assets, or have not understood how the tools provided in the program work. Eliminate those possibilities before you start blaming others.