Since the last 2 updates, trains derail inside the re-rail portal while producing, while they did not in build 110491
Anyone got this before? Any suggestions?
I haven't gone to the next version because it essentially removes the Dispatcher's Board feature from Trainz. See this post.I'm experiencing random portal derailments in build 119450 causing entire sessions to stop working. Has this got any better with the latest build?
Unfixed portal issues, unnecessary changes to the map feature, HD limited to 16 textures per board, HD messing up or making it difficult to fix digholes, HD CDP route files too large to save, HD ruining DEM routes... I think I'm yet to be convinced that there is any point in upgrading from 119450.
Miraculously I have done the same in parallel.My workaround for now is to finish the schedule with a 'Delete Train' command after a false stop and in advance of it entering a portal. Still get the odd incomplete consist emerging from the emitting portals, but overall that's far better than having the other end of the route blocked!
Brilliant idea! Thanks for sharing.Miraculously I have done the same in parallel.
I also now have "Zombie Train Protection" junctions located 1.5 maximum train lengths from each emitting Portal: Portal-emitted trains are programmed to be destined contrary to the default junction setting, which leads to the map trackage at large. By default the junction leads to a dead-ended track. Zombie trains, incapable of following AI commands, cannot throw the junction and are disposed of at the dead end by derailing. Healthy drivers throw the junction to the alternate position and fulfill their routing.