Traffic Questions TRS2006

motorbreath

Earth Rocker
Hello. I am working on a city scene in TRS2006 where lots of traffic is needed. In surveyor, I see tons of cars. In driver, there are a lot less, and sometimes none. Yes, I have the traffic turned on. Does anyone know the factors that affect traffic density or why sometimes there is none?
 
In TRS2009 (I'm not sure about 2010) there is a line in the config file for "carrate" or "carate" which can be changed to increase/decrease car traffic. Unfortunately, in TRS2006, there is none.

The only thing you can do is add more vehicle kuids in the Region config file. I have one region with something like 25 vehicle kuids. This seems to add more traffic to the roads.

Hope this helps.

Dave
 
Actually, the carrate line is in BNSF50's roads and others. I have changed it when I needed certain roads with NO traffic. Thanks, but that is not quite the issue. The main thing is that I need to know why in driver sometimes there is no traffic.
 
How about using YARN Invisible Road High Traffic? I use the No-Traffic version to keep cars from popping out of dirt roads and secondary roads that I don't use intersections for.

John
 
I use that and BNSF50's car spawner. The problem is the same either way. In surveyor there are tons of cars, none in driver.
 
Ok, this is making me nuts. I have tried my other routes, and the traffic shows in surveyor and driver. I have busted my huevos making this new city scene, and the traffic worked. There has to be an asset or something fouling this up. The traffic is fine in surveyor, go to driver and there is none. I'm going bonkers over this.
 
Well, in surveyor, if thre is no traffic, click "undo" then "redo". This usually spawns some traffic. As for in driver mode, I can't help you.

P.S. How do you add up to 25 vehicles to a regions config? I can only get up to 13. :confused:
 
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Is this a route you created? What region kuid is listed in the routes config.txt file? Does the routes config.txt file have a carrate tag? If so what value?

Bob
 
It's a route of mine. The region is a custom one that still works in my other routes. I have tried turning the traffic on and off also. I have also tried replacing all of the roads since I am using invisible roads for traffic on a painted surface, still no luck. My other routes are way bigger. This one is still pretty fresh. I have to think there is an asset I used that is interfering somehow, but that's a new problem to me. All I am using are the YARN invisible roads with traffic. I had some BNSF50 invisible roads but I swapped them out just to see if anything changed. I am also using ATLS for my crossings, but all of these assets are also present in my routes that still work fine.
 
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