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Excellent advise!!! Very well done. There are some pointers here I'd forgotten about...The first tip is KIS (Keep It Simple). The AI program can be very simple "minded" (or stupid, depending on how frustrated you are) some times. It is supposed to attempt to follow the shortest route to the destination.
Secondly, use directional, priority, and regular track-marks. The more information available to the program the better it is at finding the correct route.
Thirdly, and perhaps most importantly, make sure you have solid quality track-work. Check the entire "layout" for inoperative switches and signals as well as for incorrectly attached spline points. Read through the many tips and tutorials for laying good track, it will save you time in the long run.
Finally, relax it's a game. If you find you are getting rather frustrated at the AI driver, try something else.
I only hope TRS '09 is better then all these little minor upgrades from '06 to TC3, Mick. If '09 isn't a 'new game', I'll be sticking with '04, myself.And, sorry to say, avoid TC3. The AI seems to have problems that weren't there in previous versions. At least that's what I've found, coming from TRS06.
Mick Berg.
Hi David
Are you getting a radio message from the driver explaining why he won’t move?






From your pictures it looks like you may be short of signals for AI operations
Try placing a signal on every stretch of track between junctions where they don’t exist if that clears the problem replace these signals with invisible ones
Bob V
I'm building a prototype route which has 2 stations on curves. Both have passing loops with the through line on the outside curve. Of course AI trains ignore the signals and junction directions and drive on the inside curve. There isn't any way to correct this one, only to change the proto route setup.
Maybe you should try to set up a trackmark on the through line;
then give the AI driver the "Drive via trackmark" command. It should work: the AI will be compelled to transit on the trackmark.