Sorry... but that just went right over my head. Where would I enter that code? And why would this problem be happening for me and not everyone who downloads the item?
You need to open the asset for edit in Windows Explorer within CMP.
After Windows opens up an Explorer window, you'll see the asset's files.
You need to open up the Config.txt file.
Find a place to insert this code so that it doesn't interfere with anything else in the file.
Once you paste this in, you need to change the mesh.im to whatever the .im file is named in the folder.
other text stuff up here.
.
.
...
mesh-table
{
default
{
mesh "mesh.im" <----- edit this here to match the .im (mesh file for the asset here).
auto-create 1
}
}
.
.
...
more text stuff here.
Sometimes the mesh is in a folder such as asset-name_body.
In that case, change the line mesh to be something like this:
mesh "assetname_body/mesh-name.im"
where assetname_body is the path and mesh-name.im is the actual mesh.
When you're done editing, save the config.txt.
Check the asset for errors, by right clicking on the asset in CMP and choosing view errors and warnings. If there are errors in your edits, they'll be listed here. Go back and re-edit the config.txt file to repair these errors.
Recheck your asset again.
Now if everything comes up clean, close the Explorer folder, and then commit the asset by highlighting the asset in CMP and pressing CTRL+M at the same time to Co
Mmit the asset to the database.
Hope this helps. It's a bit easier to see once you open up your asset for editing and you go through the process. Note using the same open for edit in Explorer method, you can fix many of the errors that come up with assets.
Note, I forgot to mention above. You might want to make a clone of the asset and try your edits there and see if it works.
John