n3vpolsen
Administrator
I am thoroughly enjoying these videos. Thank you.
Maybe you could teach us the benefits (and possible pitfalls) of using layers to their full advantage.
No problem, we can go through that next for you.
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I am thoroughly enjoying these videos. Thank you.
Maybe you could teach us the benefits (and possible pitfalls) of using layers to their full advantage.
The biggest problem we have right now is how to replace legacy speedtree Mk 5 assets with TANE compatible speedtree Mk6 assets. The problem is that speedtree Mk 5 assets are obsolete in TANE and thus don't show in TANE Surveyor, and Speedtree Mk 6 assets won't work in Legacy routes.
I too am loving these videos. A video on working with faulty assets on the manage content page would be much appreciated. Thanks again for the very informative videos...![]()
I had inadvertently started a new thread with a view to running our layouts more efficiently; however, here are my thoughts.
Suggestion for Trainz Twitch TV
Hi guys,
One of the things that has really puzzled me over the years is the correct usage of Triggers. Because I do not fully understand exactly where they should be placed and how they link to Set Junctions for proper and smooth functions, I have not used them.
I've noticed a number of routes with Triggers placed throughout, yet I still see Trainz members have asked odd questions on the Forum about them. Generally an opinion on how to rectify a specific problem.
I've watched a number of the Trainz Twitch TV tutorials and I believe it is a great way for people to learn.
I would like to see a detailed tutorial on 'Triggers', whether to use 'Trigger Check' or 'Trigger Rule' and how they should be linked to 'Set Junctions'. Does this need a Driver Command installed to make it operate?
Cheers,
Roy3b3
Trainz - Content Creation - #8 - How to use triggers in your sessions
This tutorial shows you how to find out how to use Triggers in Trainz to add great gameplay to your sessions!
(uses Roy3b3's example posted here as the example)
https://youtu.be/CfFyxhitSnI
Find more videos on The Trainz Channel page
Awesome. The amount of fine control available is great. While it is tempting to set everything to the max, knowing what is happening behind the scene helps in understanding why some people report such lousy performance while others have such smooth rendering. The right hardware or lack there of really makes a difference.
Since everyone brings their own combination of hardware and software to the game, being able to fine tune Trainz to get the best possible experience is going to be another learning curve, but worth the effort.
Was it really necessary to lock every junction in the set? In Roy3b3's diagram, if junctions 2, 3 and 4 are sidings, would locking only junction 1 and 5 be enough to prevent a cornfield meet on that single track section?Trainz - Content Creation - #8 - How to use triggers in your sessions...