The Great Lakes Project

When the C&NW main is put in to Escanaba, MI, I"m going to paint the whole city with flowers and run 100 Freights on this Project. I can run as many trains on this thing, as my computer can handle. And 77 didn't even make it flinch. (never using any more then 30% of the CPU)
 
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Trees...my thoughts on Trees.

Money don't grow on Trees, Trees are Money?%$ Somebody paid me about $17,000 to chop down 61 of mine and haul them away about 5 years ago.

This is first most a Game about Trains and making them go from here to there. Here is an early Rendering of Three Lakes, west of Michigamee, MI. If I put in all the trees, you wouldn't see any of this.


 
Trees are a good way to hide unfinished work and create a beautiful Diorama of something 1 mile up the line looks exactly like my picture above.
 
When you do this, Trees hide what needs to be done, because you can't see it. That, that needs to be done. Then Trees are the Last thing that needs to go in.

So;

1, Rail lines that work, properly signaled to move trains, hands off, blind folded, go to sleep (number #1).

2. Rivers

3. Roads

4. Buildings

Last on list trees, (whatever your list is, they are last)
 
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I can't believe nobody moved 200 units at once yet in this game....notice how I up the Bar? IF it hasn't been done then I'll do it. On this Route, Blindfolded and a Sleep.
 
I will try to get that C&NW main down to Escanaba, MI, back to Bark River this weekend and put 200 Units on it, just to see what my computer and this game can do.
 
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