Greetings,
I have been with Trainz for several years now and have had several versions of the product--2010 being the latest.
I have also been a forum participant for a while, visiting frequently enough to see how the whole thing is evolving.
It seems to me that with each version, Trainz is depending more and more on the users to provide content and scenarios. That approach has its risk.
Anyone who uses DLS is probably aware that some content is of really good quality and some is not so good--its in the eye of the beholder. Some scenarios are too simple, some, so complex that only the most determined player would want to go through with it.
We all know that the cost of product creation is constantly increasing and that in regard to train simulators, new competitors keep on arising. How will Trainz deal with the situation? The product has changed hands at least twice, I think, with each new owner making different demands.
What is the future of train simulators, anyway? What will innovators come up with to make that game more compelling?
I know that nobody knows the what future holds--we can only guess.
I'm looking forward to the next issue of Trainz, hoping that if nothing else, they at least turn the rain and snow off when a train enters a tunnel.
After all the Trainz version, starting with Trainz, now at 2010, they still haven't addressed the problem of weather in tunnels.
Can't anyone come up with a simple rule and trigger to turn off the water when entering the tube?
Hey, software engineers, is really that hard to do that?
Cheers,
srude

I have been with Trainz for several years now and have had several versions of the product--2010 being the latest.
I have also been a forum participant for a while, visiting frequently enough to see how the whole thing is evolving.
It seems to me that with each version, Trainz is depending more and more on the users to provide content and scenarios. That approach has its risk.
Anyone who uses DLS is probably aware that some content is of really good quality and some is not so good--its in the eye of the beholder. Some scenarios are too simple, some, so complex that only the most determined player would want to go through with it.
We all know that the cost of product creation is constantly increasing and that in regard to train simulators, new competitors keep on arising. How will Trainz deal with the situation? The product has changed hands at least twice, I think, with each new owner making different demands.
What is the future of train simulators, anyway? What will innovators come up with to make that game more compelling?
I know that nobody knows the what future holds--we can only guess.
I'm looking forward to the next issue of Trainz, hoping that if nothing else, they at least turn the rain and snow off when a train enters a tunnel.
After all the Trainz version, starting with Trainz, now at 2010, they still haven't addressed the problem of weather in tunnels.
Can't anyone come up with a simple rule and trigger to turn off the water when entering the tube?
Hey, software engineers, is really that hard to do that?
Cheers,
srude
