The Engine That Refused To Whistle

hoborailcat

Backdating is fun.
I've come across an issue with the Paulz Trainz Yellowstone locomotive. The hornsound can't be heard at all. The same hornsound works just fine in other locomotives. I've tried adding the a.cabfront to the mesh of the front of the engine (the engine is in 2 parts) and even added an interior, but the hornsound still won't play and the interior view is in the corner of the map. If it helps, here is the config file:

kuid <kuid:177548:98742201>
origin "US"
bogey <kuid:177548:9874001>
bogey-1 <kuid:177548:9874002>
fonts 0
engine 1
mass 20000
company "Yell"
region "US Yell"
name "Yell Front #220"
category-class "AS"
category-region-0 "US"
category-era-0 "1920s TO"
category-era-1 "2010s"
asset-filename "Yell Front #220"
trainz-build 2
enginespec <kuid:177548:68005>
enginesound <kuid:177548:68001>
hornsound <kuid:174941:997>
interior <kuid:523:55901>
smoke0 {
attachment "a.smoke0"
mode "anim"
color 255,255,255,220
start 0.306
period 0.388
rate 10
velocity 3
lifetime 4
minsize 0.3
maxsize 3
}
smoke1 {
attachment "a.smoke1"
mode "anim"
color 255,255,255,220
start 0.056
period 0.388
rate 10
velocity 3
lifetime 4
minsize 0.3
maxsize 3
}
mesh-table {
default {
mesh "Yell_Front_body.im"
auto-create 1
effects {
corona0 {
kind "corona"
att "a.corona0"
object-size 0.2
}
corona1 {
kind "corona"
att "a.corona1"
texture-kuid <kuid:-3:10112>
object-size 0.1
}
corona2 {
kind "corona"
att "a.corona2"
texture-kuid <kuid:-3:10110>
object-size 0.1
}
corona3 {
kind "corona"
att "a.corona3"
object-size 0.1
}
corona4 {
kind "corona"
att "a.corona4"
object-size 0.2
}
}
}
attachments {
mesh "Yell_Front_body/attach_mesh.im"
auto-create 1
}
}
description "

Yell Front #220"
username "Yell Front #220"
author "Paul D Mace"
organisation "Paulz Trainz"
contact-email "barn700@yahoo.com"
contact-website "www.paulztrainz.myenet.info"
license "Property remains vested in Paul D Mace not to be distributed freeware or payware under any circumstances'
description "
kind "traincar"
 
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