Given the fact this is the first full blown yard I've yet to make so far, I was hoping to get some input on how I've laid everything out and what I can change, improve, or add to make things run more smoothly there.
Firstly, here's an aerial screen shot of the area to give an overview of the yard:
It's a small branch terminal yard with the mainline heading off the right side of the image. the loco shed and servicing facilities are on the bottom, with so far just a water tower and ash pit, not sure what else I should add there at the moment.
Just above that are the Arrival and Departing sidings (as shown by the two adjacent consists). Finally, on top is the classification yard with the yard lead and a runaround sticking out towards the top right.
I have a hunch the track joining the yard to the mainline may be a bit of a problem in it's current state, but I'm not quite sure how to go about fixing it, since I want any road engines to just be able to fly in to the A/D yards with as little switching as possible. But at the same time, don't want to obstruct the yard switcher running about the A/D to yard lead area.
On a side note, disregard the orphaned turntable in the center of the yard, it's just being stored there as I have it scripted up for AI use and will probably move it to a larger facility in time. (I'll probably just make a little track side roundhouse under construction scene so it doesn't seem too out of place for the time being.)
Suggestions, comments?
Firstly, here's an aerial screen shot of the area to give an overview of the yard:

It's a small branch terminal yard with the mainline heading off the right side of the image. the loco shed and servicing facilities are on the bottom, with so far just a water tower and ash pit, not sure what else I should add there at the moment.
Just above that are the Arrival and Departing sidings (as shown by the two adjacent consists). Finally, on top is the classification yard with the yard lead and a runaround sticking out towards the top right.
I have a hunch the track joining the yard to the mainline may be a bit of a problem in it's current state, but I'm not quite sure how to go about fixing it, since I want any road engines to just be able to fly in to the A/D yards with as little switching as possible. But at the same time, don't want to obstruct the yard switcher running about the A/D to yard lead area.
On a side note, disregard the orphaned turntable in the center of the yard, it's just being stored there as I have it scripted up for AI use and will probably move it to a larger facility in time. (I'll probably just make a little track side roundhouse under construction scene so it doesn't seem too out of place for the time being.)
Suggestions, comments?