Street systems for driveable vehicles?

No, but you can put invisible track under normal roads to get the same effect. The intersections can be done with very tight turnouts and invisible swithes, under the normal road intersections.
(There are a couple road tracks, but they're less utilitarian then invis track.)
 
Alien3
Slugsmasher
idiotbouy (I think that's his name)
American_Connections

They have some of the greatest drivavble cars and trucks.

Ryan
 
I decided to create my own street system for driveable vehicles. The street systems created by some people are for AI (computer-controlled) vehicles.
 
Once you have downloaded the [FONT=book antiqua,times new roman,times]Vintage_Car_Traffic.cdp 1.1Mb[/FONT] file & "Imported it", you should be able to see all the individual vintage vehicles in "Surveyor"

They are; [FONT=book antiqua,times new roman,times]Model A Pickup[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29000[/FONT] [FONT=book antiqua,times new roman,times]Model A Pickup[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29001[/FONT] [FONT=book antiqua,times new roman,times]Model A open top[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29007[/FONT] [FONT=book antiqua,times new roman,times]Model A open top[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29009[/FONT] [FONT=book antiqua,times new roman,times]Model A Van[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29014[/FONT] [FONT=book antiqua,times new roman,times]Model A Car[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29015[/FONT] [FONT=book antiqua,times new roman,times]Model T Coupe[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29016[/FONT] [FONT=book antiqua,times new roman,times]Model A Car[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29018[/FONT] [FONT=book antiqua,times new roman,times]Model A Convertible[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29019[/FONT] [FONT=book antiqua,times new roman,times]Model T Pickup[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29021[/FONT] [FONT=book antiqua,times new roman,times]Model A Car[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29023[/FONT] [FONT=book antiqua,times new roman,times]Model A Taxi[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29027[/FONT] [FONT=book antiqua,times new roman,times]Model A Car[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29029[/FONT] [FONT=book antiqua,times new roman,times]Model A Car[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29045[/FONT] [FONT=book antiqua,times new roman,times]Model_AA Pickup with timber_load[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29090[/FONT] [FONT=book antiqua,times new roman,times]Model_AA Pickup[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29125[/FONT] [FONT=book antiqua,times new roman,times]Model AA Tanker[/FONT] [FONT=book antiqua,times new roman,times]kuid 47439 29131[/FONT]

You can then place them individually on your layout as static vehicles.
Cheers, Mac... ;) [FONT=book antiqua,times new roman,times]


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im pretty sure that a built in route for '06 has a system of invisible track on the road, and it goes through the whole length of the route, im not sure if its Northbay route or something? i know it starts with north.
 
No, I mean driven automatically like this DL does, on the roads.

My appoligies, I miss read what you where asking. I'm not 100% sure. I know it can be done. Haven't tried it myself.
I think I remember reading that you have to edit the file (think config) and replace the old vehicle kuids with the new ones that you want to be driving on/along the road.
If I remember rightly, you are restricted to sixteen different vehicles/trucks (sorry, it's was while ago, and I've managed to kill off a few brain cell's since then).:hehe:
Cheers, Mac...
 
Reading files

My appoligies, I miss read what you where asking. I'm not 100% sure. I know it can be done. Haven't tried it myself.
I think I remember reading that you have to edit the file (think config) and replace the old vehicle kuids with the new ones that you want to be driving on/along the road.
If I remember rightly, you are restricted to sixteen different vehicles/trucks (sorry, it's was while ago, and I've managed to kill off a few brain cell's since then).:hehe:
Cheers, Mac...
Ya'll remember where is this file and what program I need to read it?
 
Moin,
Are there street systems with intersections for driveable vehicles?

If you use TRS 2004 or 2006, search on the DLS for username "chereck" and look for "ch Strzug_4T_4L-60m", "ch Strzug_4T_4L-100m", "ch Strzug_4T_4L-30m", "ch Strzug_4T_4L_L-60m", "ch Strzug_4T_4L_R-60m", "ch Template-B_4T_4L_2xBS". That´s complete Roads with invisible tracks.
Together with his road-system and invisible tracks it will give you a very good basic to drive with drivable cars.

Also the searching for "Roadtrack" on the DLS will give you a small list of tracks for road-vehicles.


Excuse my bad english please, hope it´s all understandable.
 
Not exactly what you are asking, but may help...
Found this in a recent post by rweber95 (Bob) so I've copied and pasted it here;

This Question was asked; Road Traffic runs to close together. there are a lot of the same cars. Can i correct this?

Bob answered; Edit the config.txt file in the kuid of the road use in the route and enter the tag carrate (if it isn't already present) and set the value to a higher number. The value is the number of seconds between cars being generated. Minimum value is 3. So if you set the value to say 50 you'll only generate 1 car each 50 seconds.

The cars on the roads will be those listed in the region kuid for your route. View the config.txt file of the route and get the kuid of the region then check the config.txt file for that kuid to get a list of kuids for the cars. You can change any or all of these. CMP Search for Category Vehicles will give you a list of car kuids you can use. Bob...

Another question was asked; Could you please supply some more information on "Tag Carrate". I cannot find a reference to this in the config file for my route.

Bob answered; Something like this:
car0 <kuid:191576:3301>
car1 <kuid:191576:3110>
car2 <kuid:191576:3130>
car3 <kuid:117608:80501>
car4 <kuid:70030:26005>
car5 <kuid2:84912:29270:2>
car6 <kuid:58843:110004>
car7 <kuid:60238:51>
car8 <kuid:117608:80524>
car9 <kuid:128675:27065>
carrate 20 (Bob).

Hope this helps !!!
Cheers, Mac... :)
 
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im pretty sure that a built in route for '06 has a system of invisible track on the road, and it goes through the whole length of the route, im not sure if its Northbay route or something? i know it starts with north.

Tidewater North has quite a length of invisable track for some sort of driveable car, bus or truck.
 
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