Working in a 85mb DEM generated route and have not experienced any issues. Everything seems to work as expected.
One bit of an annoyance when creating a route from TransDEM is that a lot of extra track joints are created. Aesthetically, I don't like to see so many of them so I first go around and remove most of them using the Merge function. What's the difference if I was to use the Delete function instead?
I had a consist that didn't want to to traverse a section of curved track from which I had previously removed all the extra joints. Nothing seemed to be obviously wrong so I eventually just deleted that curve and placed a new track spline in its place. Problem solved but without knowing why.
When a consist doesn't want to continue on what appears to be a continuous track, I quickly go to Surveyor and double click on the track causing the selection highlight to appear all the way to the next junction or a break in the track where two track splines touch but are not joined. Makes for a nice visual track continuity tester.
Another technique is to place Trackmarks halfway to the next driver destination and then keep adding more halfway until the faulty section of track can be identified and hopefully fixed or replaced if I can't figure it out.
By placing major items like roads, tracks, buildings, canal edges, airports, etc on their own layers, I can lock them and also make the invisible to make it that much easier to work on one layer at a time while not accidentally disturbing the other items.
Haven't advanced to placing ground textures yet but look forward to the much finer brushes that are now available.
One bit of an annoyance when creating a route from TransDEM is that a lot of extra track joints are created. Aesthetically, I don't like to see so many of them so I first go around and remove most of them using the Merge function. What's the difference if I was to use the Delete function instead?
I had a consist that didn't want to to traverse a section of curved track from which I had previously removed all the extra joints. Nothing seemed to be obviously wrong so I eventually just deleted that curve and placed a new track spline in its place. Problem solved but without knowing why.
When a consist doesn't want to continue on what appears to be a continuous track, I quickly go to Surveyor and double click on the track causing the selection highlight to appear all the way to the next junction or a break in the track where two track splines touch but are not joined. Makes for a nice visual track continuity tester.
Another technique is to place Trackmarks halfway to the next driver destination and then keep adding more halfway until the faulty section of track can be identified and hopefully fixed or replaced if I can't figure it out.
By placing major items like roads, tracks, buildings, canal edges, airports, etc on their own layers, I can lock them and also make the invisible to make it that much easier to work on one layer at a time while not accidentally disturbing the other items.
Haven't advanced to placing ground textures yet but look forward to the much finer brushes that are now available.