Let me just put this out there first.
I know nothing about signalling, other than the very basics.
In another thread, I posted about the AI driving at half speed for too long because they see the yellow signal way too far ahead.
The solution was to put invisible signals in the block so that AI doesn't see the yellow signal until it's a bit closer.
This works very well, except when the invisible signal is yellow because the signal just after it is red, so you still get the slow trundling AI for the whole block.
I'll explain my situation in Trainz right now before I ask the question(s).
I have a pretty straight run for about 8 miles on the passenger track, which eventually allows the trains to get up to 95mph, if they're capable of that.
Having done a 'tiny' bit of research before signalling this line a few weeks back, it seems that the distance between signals should be around 800 metres depending on the speed of the trains running on the line obviously, but for faster trains, like the HST 125, it was advised that distance between signals are usually around 800-1000-1200-1400 metres (again, obviously there are variables).
On my line, when the trains are allowed to get up to 95mph, I spaced the signals between 1km and 1.3km.
If the AI was to only react to an amber signal when it was within 'sight' of it, it would probably be fine, but we've been over this, as have others in threads I've found in the last few days, and Tony seems to not care how awful the AI is in Trainz.
My questions for the Signal Boffins are:
Like I said, my knowledge on Signals is pretty much zero, so any help on this appreciated.
From what I can see, using the basic signal setup that I'm using, the distances that the signals are apart would be fine in the real World, but in Trainz I'm wondering if I should just take out the invisible signals, and add another normal signal about half way between each block.
I would have to keep an eye on the braking distances of the trains that I intend to run on that line I know, but I think it might work.
Or, you signalling Gurus might have a better suggestion.
The fastest train will be the 125, which will run at the 95mph limit, and the average speed of the other trains on that line will probably be between 70 and 80mph.
Thanks in advance for any help!
(See what I did there?)
I know nothing about signalling, other than the very basics.
In another thread, I posted about the AI driving at half speed for too long because they see the yellow signal way too far ahead.
The solution was to put invisible signals in the block so that AI doesn't see the yellow signal until it's a bit closer.
This works very well, except when the invisible signal is yellow because the signal just after it is red, so you still get the slow trundling AI for the whole block.
I'll explain my situation in Trainz right now before I ask the question(s).
I have a pretty straight run for about 8 miles on the passenger track, which eventually allows the trains to get up to 95mph, if they're capable of that.
Having done a 'tiny' bit of research before signalling this line a few weeks back, it seems that the distance between signals should be around 800 metres depending on the speed of the trains running on the line obviously, but for faster trains, like the HST 125, it was advised that distance between signals are usually around 800-1000-1200-1400 metres (again, obviously there are variables).
On my line, when the trains are allowed to get up to 95mph, I spaced the signals between 1km and 1.3km.
If the AI was to only react to an amber signal when it was within 'sight' of it, it would probably be fine, but we've been over this, as have others in threads I've found in the last few days, and Tony seems to not care how awful the AI is in Trainz.
My questions for the Signal Boffins are:
- In prototypical real-life signalling, what are Stop Signals, Home Signals, Advance or Distant Signals, etc?
- Would they be used in a situation like the one I describe above in real life?
- Is it possible to use any of them to help the situation I described above?
- If so, are there Trainz assets available to use for this (I'm talking UK signals for my personal situation), and how would I use them?
Like I said, my knowledge on Signals is pretty much zero, so any help on this appreciated.
From what I can see, using the basic signal setup that I'm using, the distances that the signals are apart would be fine in the real World, but in Trainz I'm wondering if I should just take out the invisible signals, and add another normal signal about half way between each block.
I would have to keep an eye on the braking distances of the trains that I intend to run on that line I know, but I think it might work.
Or, you signalling Gurus might have a better suggestion.
The fastest train will be the 125, which will run at the 95mph limit, and the average speed of the other trains on that line will probably be between 70 and 80mph.
Thanks in advance for any help!
(See what I did there?)
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