Shadows on buildings

H222

Well-known member
Hi guys

Is it possible to add a shadow mesh too a building?? Using PEV's Quickshadows you can add shadows to locos.
Can you add shadows too buildings??

Jamie
 
Not sure about shadows but ......................

Better get ready for Fri the 23rd mods, How many threads are going to be Railworks related??

......... is now out of date & so few they were hardly noticed. :p
 
I know, what a fail on my behalf, I was actually dissappointed that so few were made

Jamie
 
Hi guys

Is it possible to add a shadow mesh too a building?? Using PEV's Quickshadows you can add shadows to locos.
Can you add shadows too buildings??

Jamie

Checking the wiki for Kind scenery, it doesn't look like a shadow tag would work.

William
 
Some people have done workarounds by creating buildings as bridges or railcars; but in general, buildings don't support shadows.
 
Based on the direction of the sun, assuming that when you first open the screen to create a new layout you are facing north, which would only make sence, could you not create the shadows (i.e. drawing the shadows onto your image) while creating your texture maps?

It would require a bit of artistic ability, but as long as you keep all your shadows on all the newly created assets at say 5:00pm sun in the west, I don't see why it would not work.

I know there is a timer that can be used to go from daylight to dark, but as far as I know, the sun does not travel from one moment to the next. Or atleast it does'nt in ts2009.
 
Based on the direction of the sun, assuming that when you first open the screen to create a new layout you are facing north, which would only make sence, could you not create the shadows (i.e. drawing the shadows onto your image) while creating your texture maps?

It would require a bit of artistic ability, but as long as you keep all your shadows on all the newly created assets at say 5:00pm sun in the west, I don't see why it would not work.
You don't need artistic ability, you need Blender to bake the shadows. The building won't cast shadows on the ground or other buildings though.

Paul
 
You don't need artistic ability, you need Blender to bake the shadows. The building won't cast shadows on the ground or other buildings though.

Paul

New to baking shadows. I Will need to learn more.
I did not know that they could be baked into a flat serface.

So, say if one wall was facing West at 2:00pm it should cast a shadow at about a 45 degree angle on the wall facing South. Providing you were north of the equator.
And this can be done Baking the shadows?

So much to learn.:)

In fact, I was looking at your PDF on baking shadows earlier. Greate tutorial. Just a little difficult to translate to 2.5 But uses the same basics principles.

I was going to ask you, When I did this on one of my models, while using the tutorial, I got sort of a dull grey blochy textured look in the areas that had no shadows. Is this normal, or is there a way to eliminate this?
It sure does tend to dull your model.
 
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