Thank you all for your replies.
My first task was to look in the jetlog file as rweber95 suggested, below is an extract which may throw some light on the problem, I can see references to the error message but I cannot understand the result enough to resolve the issue from that. I have pasted two extracts below.
Jet vRRRRR.RR Build 1234.5.QQQQQ on Oct 20 2004 at 13:44:19.
Begin:
- 00000B48 Prog 0:09.0 Trainz : Unable to move aside asset 'trains/redhen' to 'Removed Content/kuid 523 400'
- 00000B48 Prog 0:09.1 Trainz : Unable to move aside asset 'bogeys/Redhen_bogie' to 'Removed Content/kuid 523 401'
? 00000B48 Warn 0:13.4 Trainz : Unable to load texture 'downloads/kuid 317456 21000/track6".texture' from 'world/dispatcher'
- 00000B48 Prog 0:20.4 Trainz : Unable to move aside asset 'downloads/kuid 1942 27002' to 'Removed Content/kuid 1942 27002'
- 00000B48 Prog 0:20.4 Trainz : Unable to move aside asset 'downloads/kuid 60238 26032' to 'Removed Content/kuid 60238 26032'
- 00000B48 Prog 0:21.2 Trainz : Unable to move aside asset 'downloads/kuid 30501 22005' to 'Removed Content/kuid 30501 22005'
- 00000B48 Prog 0:21.7 Trainz : TrainzHIDLoader> TrainzHID.dll initialised
- 00000B48 Prog 0:49.5 Trainz : router message from 0181 '' to 0181 '', message Setup, (null)
- 00000B48 Prog 0:49.5 Trainz : router message from 0669 '' to 0669 '', message Setup, (null)
- 00000B48 Prog 0:49.5 Trainz : router message from 0706 '' to 0706 '', message Setup, (null)
- 00000B48 Prog 0:49.5 Trainz : router message from 1218 '' to 1218 '', message Setup, (null)
- 00000B48 Prog 0:49.5 Trainz : router message from 1115 'Coalville Mines' to 1115 'Coalville Mines', message Animation-Event, animstop
- 00000B48 Prog 0:49.5 Trainz : Thead Exception ER_NullReference, line 47, file
- 00000B48 Prog 0:49.5 Trainz : *** DUMPING ALL THEAD STACKS ***
- 00000B48 Prog 0:49.5 Trainz : *** STACK DUMP OF THREAD 0 ON GAME OBJECT , id 141 ***
- 00000B48 Prog 0:49.5 Trainz : function $void@AnimatedSignal::EventLoop(), line -1
- 00000B48 Prog 0:49.5 Trainz :
- 00000B48 Prog 0:49.5 Trainz : *** STACK DUMP OF THREAD 0 ON GAME OBJECT , id 164 ***
- 00000B48 Prog 0:49.5 Trainz : function $void@AnimatedSignal::EventLoop(), line -1
- 00000B48 Prog 0:49.5 Trainz :
- 00000B48 Prog 0:49.5
..............................
..............................
$void@AnimatedSignal::EventLoop(), line -1
- 00000B48 Prog 0:49.6 Trainz :
- 00000B48 Prog 0:49.6 Trainz : *** STACK DUMP OF THREAD 0 ON GAME OBJECT , id 1665 ***
- 00000B48 Prog 0:49.6 Trainz : function $void@AnimatedSignal::EventLoop(), line -1
- 00000B48 Prog 0:49.6 Trainz :
- 00000B48 Prog 0:49.6 Trainz : Stack Dump...
- 00000B48 Prog 0:49.6 Trainz : function $void@scenery::Setup(Message), line -1
- 00000B48 Prog 0:49.6 Trainz : Thead Exception ER_NullReference, line 47, file
- 00000B48 Prog 0:49.6 Trainz : Stack Dump...
- 00000B48 Prog 0:49.6 Trainz : function $void@scenery::Setup(Message), line -1
- 00000B48 Prog 0:49.6 Trainz : Thead Exception ER_NullReference, line 47, file
- 00000B48 Prog 0:49.6 Trainz : Stack Dump...
- 00000B48 Prog 0:49.6 Trainz : function $void@scenery::Setup(Message), line -1
- 00000B48 Prog 0:49.6 Trainz : Thead Exception ER_NullReference, line 47, file
- 00000B48 Prog 0:49.6 Trainz : Stack Dump...
- 00000B48 Prog 0:49.6 Trainz : function $void@scenery::Setup(Message), line -1
..................................................
I am unable to follow Bill69's link... apparently I do not have enough "privileges" to access that. Thanks for the response though Bill69.
Originalwelshborder, I have used TO quite a lot, as far as I can determine it is not reporting any discrepancies, but I did fire up Content Manager today and it reports many missing KUID's, (The red text) I have downloaded quite a few from there but downloads either does not have some of them or will not give me access, eventually gave up for a bit as DL seemed to lock me out...
andi06, your reply was very specific, as though you knew exactly what it was, but I haven't found a way yet to identify any specific object that may be causing the issues.
So far no progress made but I'm still chiseling away at the problem, any comments about the above script would be appreciated.
Cheers.
Bromford (UK)