Safetran Signals ON/OFF

I’ve noticed that when a train passes a signal, the signal immediately goes dark. I don’t want it to behave that way — instead, I’d like to set a timer so the signal stays lit for a short period before shutting off. From my research, it looks like this can be done either with scripting or by using ATLS. I’ve decided to go with ATLS, but I’m not sure how to connect a signal to an ATLS trigger.

For crossings with signals, I also want to refine the logic. When the mainline is showing green, I don’t want the cross‑track signals to go dark just because there’s no train in their block. Even if the mainline is green, I’d like the signal behind the mainline and the one protecting the cross track to display red.

I’m aiming for realistic operation since this is a Union Pacific route I’m building, so any guidance on setting this up would be greatly appreciated.
 
No, My Signals have to be Approach Lit, I am talking about adding a timer to them to go back off when the train passes so they won't go off so fast, I wanna add like 150 seconds to them.
This would be some kind of additional script or additional option added to the existing signal scripts such as the one developed by Justin Cornell for his Jointed Rail signals.
 
This would be some kind of additional script or additional option added to the existing signal scripts such as the one developed by Justin Cornell for his Jointed Rail signals.
These are not from Joinedrail I got the these type of mask signal heads from somewhere else, and I don't know how to do scripting
These are the signals I have. and in Forrest city before the train comes and the mainline is green all other signals goes to red on the cross tracks and that what I am tryna get my signal to do, I haven't made Wynne yet but working on that to and need the same thing there too.
I think someone who's good at doing that is gonna have to make a video, because something like that should of already been out there online for users that uses Approach‑lit signals all these years Trains22 has been out.
 
These are not from Joinedrail I got the these type of mask signal heads from somewhere else, and I don't know how to do scripting
These are the signals I have. and in Forrest city before the train comes and the mainline is green all other signals goes to red on the cross tracks and that what I am tryna get my signal to do, I haven't made Wynne yet but working on that to and need the same thing there too.
I think someone who's good at doing that is gonna have to make a video, because something like that should of already been out there online for users that uses Approach‑lit signals all these years Trains22 has been out.
I never said they were from Jointed Rail. I was saying that the script would be something similar to that with the options and could include the one you are salivating over. Jointed Rail has approach lit signals, by the way.

As far as the signals go, I know what you are looking for, but as far as programming goes, the last time I wrote anything worth calling a program was back in 2004 when I was taking a Java class (pun intended) and had to work on a group project.
 
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