billcaboose
New member
Hello !
Finding my way to this little posting spot was tough. It means I'm either as dense as a post or this online forum stuff is as complex as the game itself.
I'm a retired old guy with time on my hands and a desire to build a railroad. Got Railroad Simulator, Trainz 12, several weeks ago and have been reading and re-reading the book, building test track, and generally scoping out the game. Also have pulled info off of Wikipedia--a good source for railroad information. Got some good visuals by downloading train and track photos off the Internet for computer slideshows.
I'm methodically trying to understand this game and would like to eventually create a layout of about 10 or 14 trains. I'm thinking 8 or 10 AI with only 1 or 2 that I run and perhaps another two on Auto Pilot. Would like to create a great geography of many tables/boards, scheduling for operations in my own made up world. I've started working my way through testing the rules on small layouts, trying to isolate how they work and looking to discern the possibilities. I'm having a lot of trouble determining how a lot of the rules work: what they individually mean (most give little or no information) and how they're set up for operations. Is there a place where I can learn about the ins-and-outs of this???
For example: I've tested very many of the rules in various configurations, singly and/or jointly to try to get an AI coal train to work at the Lignite Coal Co. Aside from using a trackmark, I can't figure out how to set up a "pathway" for the train to get there and perform operations. I'd sure be glad to find some like minds out there. I'm thinking of this as a hobby more than a game. I love its scope and potential. Hope to hear from you.
Billcaboose, or just Bill

Finding my way to this little posting spot was tough. It means I'm either as dense as a post or this online forum stuff is as complex as the game itself.
I'm a retired old guy with time on my hands and a desire to build a railroad. Got Railroad Simulator, Trainz 12, several weeks ago and have been reading and re-reading the book, building test track, and generally scoping out the game. Also have pulled info off of Wikipedia--a good source for railroad information. Got some good visuals by downloading train and track photos off the Internet for computer slideshows.
I'm methodically trying to understand this game and would like to eventually create a layout of about 10 or 14 trains. I'm thinking 8 or 10 AI with only 1 or 2 that I run and perhaps another two on Auto Pilot. Would like to create a great geography of many tables/boards, scheduling for operations in my own made up world. I've started working my way through testing the rules on small layouts, trying to isolate how they work and looking to discern the possibilities. I'm having a lot of trouble determining how a lot of the rules work: what they individually mean (most give little or no information) and how they're set up for operations. Is there a place where I can learn about the ins-and-outs of this???
For example: I've tested very many of the rules in various configurations, singly and/or jointly to try to get an AI coal train to work at the Lignite Coal Co. Aside from using a trackmark, I can't figure out how to set up a "pathway" for the train to get there and perform operations. I'd sure be glad to find some like minds out there. I'm thinking of this as a hobby more than a game. I love its scope and potential. Hope to hear from you.
Billcaboose, or just Bill