So earlier today I discovered a fun little way of coming up with realistic fictional routes I thought I'd share with you all. I had been making some little LDE tiles when I came up with the idea of using them in a game of '52-card pickup'.(For those who don't know, LDE's, or Layout Design Elements, are little modular pieces you can use containing various track and scenery objects you combine into a larger layout. I believe Slugsmasher used something similar on the Clear Lake Logging route.)
What I did was take the stack of LDE cards I made and sprayed them all over the floor. What resulted was a completely random, unique, and semi-prototypical track plan. I simply only needed to rotate the cards in place on the floor to get them to somewhat line up with each other, and then did a little doodle of how I thought they'd fit together. Here's what I came up with:
Forgive the poor picture quality, my camera isn't used to taking low-light interior photos.
I included the red squares as shown in the mockup image on the bottom to illustrate each of the individual LDE pieces.
Of course, I got lucky on my first try. You may not get everything where it should be right off the bat (like a roundhouse out in the middle of nowhere, for example), but that's the nature of randomness, and part of the fun!
What I did was take the stack of LDE cards I made and sprayed them all over the floor. What resulted was a completely random, unique, and semi-prototypical track plan. I simply only needed to rotate the cards in place on the floor to get them to somewhat line up with each other, and then did a little doodle of how I thought they'd fit together. Here's what I came up with:
Forgive the poor picture quality, my camera isn't used to taking low-light interior photos.
Of course, I got lucky on my first try. You may not get everything where it should be right off the bat (like a roundhouse out in the middle of nowhere, for example), but that's the nature of randomness, and part of the fun!