Routes, Chaos Theory, and YOU!

Xengeance

Bananarama Supremo
So earlier today I discovered a fun little way of coming up with realistic fictional routes I thought I'd share with you all. I had been making some little LDE tiles when I came up with the idea of using them in a game of '52-card pickup'.(For those who don't know, LDE's, or Layout Design Elements, are little modular pieces you can use containing various track and scenery objects you combine into a larger layout. I believe Slugsmasher used something similar on the Clear Lake Logging route.)

What I did was take the stack of LDE cards I made and sprayed them all over the floor. What resulted was a completely random, unique, and semi-prototypical track plan. I simply only needed to rotate the cards in place on the floor to get them to somewhat line up with each other, and then did a little doodle of how I thought they'd fit together. Here's what I came up with:

ldetest1.jpg


Forgive the poor picture quality, my camera isn't used to taking low-light interior photos. :o I included the red squares as shown in the mockup image on the bottom to illustrate each of the individual LDE pieces.

Of course, I got lucky on my first try. You may not get everything where it should be right off the bat (like a roundhouse out in the middle of nowhere, for example), but that's the nature of randomness, and part of the fun!
 
This is kind of neat. Is there a standard for modules? Is there a group of modules on the DLS I can try this out with?

Hmm... you can't rotate routes as you add them to each other, can you?
 
There are "modules" on the DLS that are intended to be merged together in Trainz. They should have standardized locations for the connecting track. Also, a while ago I found and downloaded a yard layout that's designed to be modified and added to a larger layout but doesn't seem to be part of the module series. (That yard may be a bit big for me though.)

I could be wrong, but I think I also remember seeing a payware module set somewhere.
 
Back
Top