Rough Track???

There is alot of Rough Track out there in the real world, this suggestion could be quite useful!
 
In what way do you mean rough? As in roughly made (e.g. track with no ballast and cheaply main, and laid, sleepers with light weight rails), or as in track that is rough to ride on (poorly maintained, as well as the result of the first option).

The first option, well it's been done by some people. Someone even made the sleepers on their own as well, so you can place your choice of rails over them.
For the second option, it is up to you. No matter how rough looking I make the mesh, the train will still only go in a straight line. What you can do instead is add a number of spline points a short distance apart, raise them up and down by a few centimeters (I actually make them about 0.1m height difference), as well as move them around a little bit. Remember, small amounts, otherwise trains won't track over them properly.
Zec
 
I mean rough as in the shaky wobbly track that hasn't been well maintained over the years.
I already did what you said but you still dont have the typical side to side pitching motion.
 
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Well, that would be a job for Auran to implement really. You could try messing with the 'consist banking rule', but it might not work 100% in these cases.

Other than that, there isn't much you could do without a lot of scripting I would think. That said, you can still make the effect of poorly maintained track in the track, as you've done :)
Zec
 
I do that sometimes by making the ground uneven and then tossing the track onto it without setting the heights or smoothing the track. It follows the uneven spots on the ground when you do that and gives a nice jerky ride.

:cool:Claude
 
Claude's solution of messing with the terrain rather than the track is the only practical solution. Bear in mind that for straight track there is only one track length repeating every eight or ten meters, and track suitable for curves repeats every couple of meters any 'irregularities' built into the track are going to repeat with monotonous regularity...
 
Or messing with spline points if it's on a grade (since otherwise the track will just as a straight line between the two points at either end of the grade anyway).

That said, the messing with spline points will work better in 09 with 09 tracks, thanks to the LOD's involved :)
Zec
 
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