Replacement For 650 Ton Coaling Tower

AdvancedApproach

Well-known member
Since @bendorsey passed away in 2018 I can't ask him myself about the coal tower he built but is there a new version of this asset <kuid2:210518:11289:1> 650_Ton_Coaling_Tower? There's some issues with it such as the trains not stopping and loading coal into tenders or unloading them from hopper cars to replenish the industry because the script doesn't include stopping the train for those purposes like the other smaller coal towers like the 250 ton or 400 ton coal tower built by him and revised for modern operations by @MSGSapper. In fact, you just click on the industry and that's it, there's no other tab like other industries. It has seven tracks, six for loading tenders and one for consuming coal but you can't utlizie them in its current configuration. What are my options?
 
Since @bendorsey passed away in 2018 I can't ask him myself about the coal tower he built but is there a new version of this asset <kuid2:210518:11289:1> 650_Ton_Coaling_Tower? There's some issues with it such as the trains not stopping and loading coal into tenders or unloading them from hopper cars to replenish the industry because the script doesn't include stopping the train for those purposes like the other smaller coal towers like the 250 ton or 400 ton coal tower built by him and revised for modern operations by @MSGSapper. In fact, you just click on the industry and that's it, there's no other tab like other industries. It has seven tracks, six for loading tenders and one for consuming coal but you can't utlizie them in its current configuration. What are my options?
Bury the existing tracks under the terrain and place invisible industries to do the job. I do this with one of his stations and it works fine.
 
The "coal" product is limited to the Auran asset <kuid:44179:60013> that has been obsoleted a few times. The current version is <kuid2:44179:60013:10> Coal. There are umpteen different coal commodities but try some hoppers that use that particular coal product. The test for stopped or moving load is the trigger and the right product.

The CRG could have a look at it and see if the product range can be increased using the allowed-products tag. But I might check with Bob to see if he has any plans for it. The asset is already on the CRG's list along with around 300 more of Ben's assets.
 
Add the following code (marked in red) near the end of the script prodtipple8.gs:
Rich (BB code):
     public void AppendDriverDestinations(string[] destNames, string[] destTracks)
    {
    int i;
    for (i = 1; i < 6; i++)
    {
        destNames[destNames.size()] = "CoalPickup_" + (string) i;
        destTracks[destTracks.size()] = "out_track" + (string) i;
    }
    destNames[destNames.size()] = "CoalDropoff";
    destTracks[destTracks.size()] = "in_track1";
    }

  public void Init(void)
 {
This will add the possibility to select the destination track at the coaling tower. Tested in TRS19 and TRS22 (maximum compability).

Peter
 
Add the following code (marked in red) near the end of the script prodtipple8.gs:
Rich (BB code):
     public void AppendDriverDestinations(string[] destNames, string[] destTracks)
    {
    int i;
    for (i = 1; i < 6; i++)
    {
        destNames[destNames.size()] = "CoalPickup_" + (string) i;
        destTracks[destTracks.size()] = "out_track" + (string) i;
    }
    destNames[destNames.size()] = "CoalDropoff";
    destTracks[destTracks.size()] = "in_track1";
    }

  public void Init(void)
 {
This will add the possibility to select the destination track at the coaling tower. Tested in TRS19 and TRS22 (maximum compability).

Peter

Thanks Peter. A CRG repair would do that anyway but there are some other parts of the script that need verifying.

This seems to be one of Dale Pattee's older industry scripts he wrote for Ben. Ben asked me for scripting assistance after Dale passed away some years back.

I've been delaying any similar industry repairs until I'm sure where TLR is headed.
 
Add the following code (marked in red) near the end of the script prodtipple8.gs:
Rich (BB code):
     public void AppendDriverDestinations(string[] destNames, string[] destTracks)
    {
    int i;
    for (i = 1; i < 6; i++)
    {
        destNames[destNames.size()] = "CoalPickup_" + (string) i;
        destTracks[destTracks.size()] = "out_track" + (string) i;
    }
    destNames[destNames.size()] = "CoalDropoff";
    destTracks[destTracks.size()] = "in_track1";
    }

  public void Init(void)
 {
This will add the possibility to select the destination track at the coaling tower. Tested in TRS19 and TRS22 (maximum compability).

Peter
I couldn't find that exact line and the asset became faulty.
 
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