Real Speed and Simulation Speed

Ian_Coleman

New member
If a train is travelling at an average speed of 60 miles per hour, quite obviously, it will take 1 minute to cover 1 mile.

Does that apply in Trainz. Is one Trainz mile travelled in one real minute?

Ian
 
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If a train is travelling at an average speed of 60 miles per minute, quite obviously, it will take 1 minute to cover 1 mile.

Does that apply in Trainz. Is one Trainz mile travelled in one real minute?

Ian

Thats fast 3600 miles per hour.
 
Thanks for pointing out my stupid mistake.

Historically, we've had some fast trains in the UK in the past, but not that fast!

Ian
 
:p Supersonic trains aside, in answer to your basic question: yes, everything is to the same scale -- so a train travelling 60 miles/hour in Trainz really will take a minute to cover a Trainz mile. Basically, their speed measurements and distance measurements are internally consistent.

Have fun!

- Madeline
 
I'm not sure if this is the case with the HO scale or others, but I've measured (it's correct) and the speed looks real as well in real scale.
 
i'm sorry, but I'm sure that a train traveling 75 mph, doesn't slow to a halt in 10 seconds :o
 
Speak of train physics, setting the Cab roll rule to hundred percent doesn't seem to have any effect at all on my trains. :(
 
If a train is travelling at an average speed of 60 miles per hour, quite obviously, it will take 1 minute to cover 1 mile.

Does that apply in Trainz. Is one Trainz mile travelled in one real minute?

Ian
You can run a train to an exact timetable timing except for one thing. Trains when they approach a station/trackmark will slow down earlier than in real life. This means that on a stopping train it may take longer to complete the route than the timetable shows. On express trains it should run almost to time.
 
The clock in Trainz is pretty accurate. I will sometimes set the clock to the actual time based on my room clock. It's a bit tricky to get the two to sync up because of the delay when Trainz loads, but with a little fiddling around, like subtracting a couple of minutes during the clock setup, I got the two to be pretty much dead on (maybe only a couple of seconds difference).

With the accurate clock, I was able to tell what real time it was because I am on a very strict schedule of every 3-hours for some medication I need to take. It was also pretty neat too driving with the real time because I started in the afternoon at 2:00, and ended at 9:00. The sun went down, the stars came out, and the city lights came on. It looked realy cool as the lighting changed through out the day.

John
 
Why not just reset your room clock? Simple really, but don't forget to put it back to the correct time when your Trainz session finishes!:p

John
 
Speed and sound

Before welded rails came along you could count the clicks for 41 seconds and that told you the train speed in mph. I wonder if the Auran sound conforms?
 
Before welded rails came along you could count the clicks for 41 seconds and that told you the train speed in mph. I wonder if the Auran sound conforms?


Something like that would probably work while a train is running below 45kph (28mph) and you can still here the individual click-clacks. Once you're abovethat speed, the ounds are no longer speed dependant and you wont be able to gauge speed from noises.
 
Before welded rails came along you could count the clicks for 41 seconds and that told you the train speed in mph. I wonder if the Auran sound conforms?

That would depend on the length of jointed rail of course. In the UK the standard was 60 feet lengths but not uncommon to find 40 feet in some locations (probably all gone). I believe the North American standard was to use 39 feet lengths, but with staggered joints on each rail. Not sure about European or Australian jointed stuff.

Also depends whether the Auran sound effect has been implemented relative to any particular rail length or just a random abstract sound.
 
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