Real hardware requirements for running TANE

If your database ever hits 251 gigs a 500 gig SSD will still work, a 250 gig one won't. 500 gigs is more flexible than two 250 gig drives. Cost wise a reasonable 500 on newegg is under $200 which isn't that high. Plus you only need one connector and one power lead.

Cheerio John

Yeah, but I won't get to play tane for awhile... you are right though, besides a 500 uses less power than two 250s would. <Sigh> My shopping list gets longer with each passing second... (Blue Tooth headphones)... <sigh>

Good advice, thanks.
 
Yeah, but I won't get to play tane for awhile... you are right though, besides a 500 uses less power than two 250s would. <Sigh> My shopping list gets longer with each passing second... (Blue Tooth headphones)... <sigh>

Good advice, thanks.

From what I've read TANE uses lots of memory and I strongly suspect it reads ahead so an SSD might not get you a vast difference in performance over a conventional hard drive. So buy a cheaper hard drive first and try to run TANE and when the dibs are in tune buy a big SSD.

Cheerio John
 
I'm running an I5-3330 3rd Gen with an EVGA GTX 970 SC and only 8GB of Ram. No SSD, HDD only. I can run most things flawlessly with most sliders capped. I'm still experimenting with Shadows On Vs Off (off and I can run everything capped, including draw distance, 50+ FPS no problem). Shadows on high, and Draw distance at about half and I get about 30-50 FPS (Varies wildly at times within this range) on most routes except Hinton, which comes in at about 20-25 or so, but I noticed Hinton in particular eats ALL of my Ram (Tends to sit at about 85% with moderately frequent visits to 95%+). So I would agree that 16GB is a good recommendation for the high end "I don't want to see a single stutter" folk. I'm contemplating getting more RAM, but I already have 2x 4GB Sticks and RAM has gotten really complicated since the last time I bought any on its own.

-Falcus
 
The C&O Hinton Division route is very performance hungry because of the large amount of trees in the route. We are updating this route and tweaking a few performance areas to increase frame rates across the board and you should see a new (smaller) patch released in the coming week or so. Very interested to hear all of your opinions on performance once the new patch is out! (will announce to all soon)

Also if anyone has a CE V1.2 or boxed copy that hasn't updated to the latest patch already and is seeing slow performance or long pauses often, please visit our new T:ANE FAQ site and read the post called "TANE - long pauses often, why??". This should fix the long pause issues.

Cheers,
Paul
 
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