Question about certain Trainz vehicle objects.

JonMyrlennBailey

Well-known member
I have noticed I have parked certain cars and trucks on an edited route only to turn the camera away from them a while then return and find them gone as if somebody drove them away then return even one more time to the same spot and find there cars the again as if somebody parked them while I was gone.

Are these cars designed to act this way on purpose or are they just buggy?

If they are designed this way it is rather neat. You just have to be careful and remember not to put another vehicle in place of the one that vanished for a while or they will both mix paint and sheet metal together sooner or later.

Speaking of parking, I wish there were texture colors to match the various spline parking lot objects pavement.
 
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This is a rendering bug if the static cars disappear like that and return. It may have to do with how the models were built originally. It's a bit complex to explain. To do what you mention for real in-game, would require animation and some scripting, both of which are out of my capabilities! :)

Matching textures on splines has always been an issue. I have found a texture called Asfalto followed by a number to be a fairly decent match to some of the YARN and Yarnish roads. It's close but not quite. There are also various ballast textures that work well for this too, though they can be a bit on the sandy side and less like asphalt.

John
 
Actually. I am going to keep those "magic" static cars on my layout. It could even be a "faulty" asset with the incidental "cool" factor due to its own "bug" if a glitch really is the case. How ironic! It adds an element of surprise and realism as if the cars "get parked and driven away" from time to time. ! :D

The "static" cars I found with this behavior include:

1950 Chevrolet pickups
1959 Chevy Impalas
late 60s/early 70's Chevy Cheyenne trucks
the contemporary American police car, black and white generic, Ford Crown Vic (I placed two of these at my Mullan train station in Avery-Drexel simulating a bust scene: sometimes both are there, sometimes one of the other is there and sometimes both are absent). Neat!
 
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