Problems with MIN

Mick_Berg

New member
I'm back to a problem I had about six years ago when I was using UTC. I solved it then but I have lost the old route.

I have a coal train with 5 wagons. It loads up from a Coal Stage, and then delivers one wagonload of coal to each of five small coalyards that consist of a MIN. (Multiple Industry New). The MIN is set to consume 19400 units of coal (it has to be units, not tonnes, or the MIN doesn't work, a known issue.) This is the exact capacity of the wagon. But two wagons are immediately completely unloaded at the first MIN, and three at the second.

Does anyone know why this happens? The Duration property (what it does I have no idea) is left at its default of 30.

Thanks,
Mick Berg.
 
To answer the last part:

Code:
[B][SIZE=2]start-enabled 1

[/SIZE][/B][I][FONT=Arial][SIZE=2][FONT=Arial][SIZE=2]Option is set such that this process will be running by 
[/SIZE][/FONT][/SIZE][/FONT][FONT=Arial][SIZE=2][FONT=Arial][SIZE=2]default when the session is launched[/SIZE][/FONT][/SIZE][/FONT]
[FONT=Arial][SIZE=2][FONT=Arial][SIZE=2]
[/SIZE][/FONT][/SIZE][/FONT][/I][B][SIZE=2]duration

[/SIZE][/B][I][FONT=Arial][SIZE=2][FONT=Arial][SIZE=2]Duration time of the process in seconds.
[/SIZE][/FONT][/SIZE][/FONT][/I]


Bob Weber
 
Hi Mick,

As bob said it is set up to repeat the process every 30 seconds, this means what ever amount you have set the MIN to consume it will consume that amount every 30 seconds.

To get it to unload only one wagon I would guess you would have to delay the consume process long enough for the train to unload a wagon then clear the unloading area.
This is because you cannot give a train a command to unload only one wagon, so if the MIN becomes empty while the train is still passing over the area it will unload another wagon.

Hope this makes sense,

Bill69
 
If you want it to consume one wagon of coal select the coal commodity on the first page which will be in tonnes (default). select the max amount at the top to the amount of coal one coal hopper can carry. 2nd page select unload, 3rd page select consume and say half the amount the coal hopper can carry and duration could be 60 seconds and that should work. You may have to make an adjustment or two to get it spot on. If you set "enabled" to 0 (or is it false) nothing will happen. It will be inactive.
 
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While on this subject it would be nice if somebody has clarifications to the following points: When you open the menu of MIN, the first tab to be selected is the QUEUES. Here you have on the top the size and waybill (%). Size, is it the overall volume this queue can handle? the amount of tons? Units?, or what exactly. Waybill, I don't care but would be nice to know. Then you select a commodity and select the number of tons and in parentesis, units. To make it simple, does this indicates that if your commodity is the infamous "general goods", the weight of the boxes is in tons and the units the number of boxes? That is my perception but I may be wrong.. then you add another commodity in the same QUEUE LINE. now this is interesting, as sometimes you can't set the number of tons or units as it stays a 0, but in other instances I can change it! I have tried to increase the size at the top to millions, to no avail. Any hints here? So you continue to the next TAB and select TRACKS. Very easy to specify if the car will unload, load or both, but the name "tracks" is misleading, unless there is a hidden meaning to this. And the next tab, PROCESSES allows you to specify how many units or tones the MIN will consume or produce, again an easy part to understand, except that in the first tab you also selected a number of units and or tons to handle for that commodity.. I am sure I am missing something here, and perhaps I am too stupid to understand all this. So far the tutorials have helped me to arrive to making it to work in an acceptable manner, but I still have my doubts on these points (I feel comfortable when I understand things well, and this I don't). Lastly, you set everything the best you can or know, and go to Driver; Click on an industry and there it tells you that a particular commodity will get filled in 5 minutes, or will be empty in 2 minutes! What relation does this have with your initial set-up; I have waited the 2 minutes and it does not change... Any takers?
 
Hi Ilberez,

I can't answer all your questions from memory but a couple of items you say you don't understand are, 1 waybills: If your waybills setting is say 80% the industry will create a waybill which says it requires XXXX when the commodity in the industry gets down to or below 80% capacity. 2 queue line: This capacity can be changed after the products section has been set up. For example if you have set it to produce general goods the queues tab will tell you that GG is limited to 256 units. I did have a test track set up to test the MIN but can't remember which version of Trainz I had it in, I'll have a look through them to see if I can find it.

Cheers,
Bill69
 
.................. If you set "enabled" to 0 (or is it false) nothing will happen. It will be inactive..................
This is contrary to what I have found. I was only able to get my setup to work properly by having "start-enabled" set to false. I think that means the process only starts when the train arrives at the MIN.
Mick.
 
I have it working now, but only for one pass through the 5 coalyards. Next time round the train doesn't unload any coal because all the MINs are full. That's because they are limited to 19400 units, in order to get only one wagon to unload.

When I did this several years ago, I found a rule or command which transferred goods from one MIN to another. I can't remember what it was called, and therefore can't find it. What I did was to use this rule/command to transfer the coal from each MIN into a virtual "bottomless pit" MIN, (I think I set the size to millions) so the MINs could receive their wagonload of coal again.

Can anyone remember this rule/command, and what it was called?

BTW I agree that the setup for the MIN is very obscure, it would be nice if someone could re-work it and make it a little clearer!

Thanks,
Mick.
 
Hi Mick,

I think the rule or command you are looking for is an industry link function that was in TS2006. I have not seen it in any other version but it could be still there.

What it did was to link two or more industries so you could say deliver flour to one industry and have say a bakery industry use the flour.

Sorry I can't help with where to find it, I only used it a couple of times in TS2006 and I don't have 2006 installed now.

"Next time round the train doesn't unload any coal because all the MINs are full." I think this is because you have the start enabled set to 0 false.

Cheers,
Bill
 
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Hi Guys - The Industry Link scenery item was written by MiZi and did not work in TS2010. On request from Carl Lewis I found the fault and uploaded a version that works in TS12 according to Carl. You can find it in CM under Industry Link(fixed) <kuid:160293:11001>.

The Processes tab controls whether a commodity will be consumed or produced. Processing stops when a production queue is full, or a consumption queue is empty. If the start-enabled 1 tag is set and there is an initial amount of a commodity, consumption should start when the session is started.

Once processing has started, the duration determines how long it takes to consume or produce the amount specified in the Queues column.

There is something wrong with my MIN assets and an exception occurs when I try to display the product list in the Queue page. I haven't got around to fixing this, so can't test MIN's at present.

Hope this helps

Trevor
 
That issue is usually caused by certain non-builtin commodities, or ones that are faulty or missing dependencies.

Shane

Shane - Thank you! I was playing around making a special commodity some months back and must have since deleted one of the dependencies that it requires. The MIN is working now.

@ llebrez - I think the Tracks page is so named because it is feasible to use this script with a multi-track industry. It would then be handy to load/unload different products at their respective tracks. The Multi Industry New asset has only one track.

Regards

Trevor
 
Thanks guys for all the info, and especially Trev999 for fixing the Industry Link. Now I remember it was a scenery object.

I have set up a test route with one producing MIN and five consuming MINs, and will continue to experiment.

Must say I'm still pretty confused!:confused:

Cheers,
Mick.
 
Hi Mick,

I have just set up a MIN test in TS12 and find it will not consume anything no matter how much I set it to consume. I guess it must be broken in 12 although it does not show any errors. I am now going to set it up in TS2009 to see if it works in that version.

Cheers,
Bill69
 
Hi Mick,

I have just set up a MIN test in TS12 and find it will not consume anything no matter how much I set it to consume. I guess it must be broken in 12 although it does not show any errors. I am now going to set it up in TS2009 to see if it works in that version.

Cheers,
Bill69

Hi Bill.

My test route in 2012 seems to be working. By trial and error I have managed to come close to unloading one wagon of coal at each MIN, and by setting "start-enabled" to true it will run endlessly. I am using the Industry Link to transfer the coal from the consuming MINS back to the producing MIN. I'mpretty sure that part is working, but I think I have to increase the size of the producing MIN.

I only realised just now, that "View Details" will show the amount of coal present in a MIN or a wagon at any time.

Mick
 
Hi Mick,

Great to hear you got it working. I have just set a min test up in TS2009 and TRS2004 and got both working although in TS2009 first time round it unloads two wagons instead of one.

That could be because the wagons I am using are too small, only hold 22ton. I might just try it again with larger US wagons. Rather surprised you did not know about the right click to view the amounts in an industry or a wagon.

Cheers,
Bill.
 
Well that didn't last long:(.
The second MIN is back to unloading two wagons. (Actually all MINs except the first). How can this happen if the size of the MIN is the exact capacity of the wagon, and the duration is 120 which (I think) is much longer than the time the train spends at the MIN? Is there something wrong with the script? Would anyone care to take a look?
Thanks,
Mick Berg.
 
Well that didn't last long:(.
The second MIN is back to unloading two wagons. (Actually all MINs except the first). How can this happen if the size of the MIN is the exact capacity of the wagon, and the duration is 120 which (I think) is much longer than the time the train spends at the MIN? Is there something wrong with the script? Would anyone care to take a look?
Thanks,
Mick Berg.

No-one interested in this?:'(
Mick.
 
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