Problems with crossings and roads looking right

mikeshahan1960

New member
I've run into a new problem and I'm not sure how it started. I've built several routes before, just messing around, and not had this issue, but now it won't work right. When I link the road to the crossing the road texture covers the crossing completely. Used to, it would terminate at the spline point and the crossing itself would display it's own road and plate textures as defined in the settings. Now, however, the road just covers over the crossing. Even when I delete the road on either side of the crossing the crossing itself is covered by the road texture. (If I need to put a snap shot up to explain let me know, I can do that). If I move the camera angle down to ground level you can actually see the crossing sitting under the road just as if I stretched the road over the crossing instead of linking it on either side using the spline points. I have no clue how to fix this... any suggestions?

Thanks!
 
This is a common problem - not every road looks good with every crossing. You just have to experiment with the various roads and crossings available. Also, when you have a crossing that still has the road you just deleted, all you can do is delete the crossing and then add it and try again with a different road. Often the road connects to the other side of the crossing by accident. Trial and error is the only solution in my opinion.
 
Last edited:
My solution - lay the road to within a few metres of each side of the crossing, then link each of these lengths to the crossing using 'invisible road'. Finally lay a short length of unconnected road each side between the visible road and the crossing, aligning these so that it appears that the road is continuous. Provided that both the invisible road and the unconnected road lengths are straight, this works for me.

Ray
 
Thank you, guys, for the info. I know now mine is not 'broken', it's just a quirk. Also, some good suggestions for work-arounds.

Thanks also for the super-quick replies! I'll play with it to see what happens.
 
You can fix this problem by opening the road for edit in explorer, that's ctrl+shift+E. Then find the tag Grounded 0.4 and change it to read Grounded 0.0
This will lower the road to ground level. Just don't try using it with an Auran crossing or it will go sub terrarium on you.
 
I tried lowering the road like you said, but then the edges of the road were under ground level leaving only the crown of the road visible. Still pondering the best way to do this.
 
I tried lowering the road like you said, but then the edges of the road were under ground level leaving only the crown of the road visible. Still pondering the best way to do this.

Adjust it up just a little. That measurement is in meters so 0.4 is 15 3/4 inch's. Try 0.177 = 7" etc. until it looks right. It depends on how the floating road was created as to the height adjustment.
Here's a converter that I use http://calc-it-converter.download.hdttp.com/
I suggest cloning them first so that you don't mess up other route's that use these floating roads.
The alternative is to just use roads that are already built to 0.0 level like mine or maddys.
 
Back
Top