johnnydeluxe2g
Member
It appears that at the launch of "Japan Model Trainz—Freight and Emergency Service" in late 2016/17, there were some issues with this game, and nobody cared to fix them. Editing the route seems impossible as the content creator locks everything. That can be read in various threads on the Trainz forum.
The specific issue that bothers me is that when playing the Freight and Emergency Service, the locomotive gets stuck at the first task (collecting some wagons at Minato station). Apparently (but I can not know for sure), a wrong Japanese signal type is placed there, which makes the game stop when a locomotive passes the red signal "from behind" - i.e., not from the front of the signal.
As far as my intel goes, the content creator has chosen to use a Japanese signal type used at the beginning of a track and not a signal used for "blocks," as far as I have been able to read. However, that stuck train might also be due to other issues.
One expects such a payware game as this should work out of the box or be editable to make it work.
The specific issue that bothers me is that when playing the Freight and Emergency Service, the locomotive gets stuck at the first task (collecting some wagons at Minato station). Apparently (but I can not know for sure), a wrong Japanese signal type is placed there, which makes the game stop when a locomotive passes the red signal "from behind" - i.e., not from the front of the signal.
As far as my intel goes, the content creator has chosen to use a Japanese signal type used at the beginning of a track and not a signal used for "blocks," as far as I have been able to read. However, that stuck train might also be due to other issues.
One expects such a payware game as this should work out of the box or be editable to make it work.