Hi everyone,
As I'm here downloading UMR WINTER to get in the holiday mood, I start to wonder if anything can be done about Auran's bandwidth problems...
What if DLS content was in the cloud? Like a peer to peer network?
This would cut operating costs for Auran, increase redundancy, and increase transfer speeds!
Right off the bat, I know there may be one concern: Intellectual Property / unwanted distribution of content. But I think that could be fixed several ways: Auran hosts their own tracker and only allows an IP associated with a registered user account, and DHT is turned off for each download. So content would effectively be distributed via torrents instead of the actual content its self. That way, it wouldn't be any worse than someone downloading an object off of the DLS an throwing it back up on the internet somewhere.
Another issue is, of course, starting the initial seed. But the DLS could be the seed its self, with the same data cap even. People connect, start downloading parts of the files, and then the sharing (+speed) increases exponentially.
What about the man hours of writing, testing, and maintaining this new software/service? True, there is that. I would hope that, since this would be using an open protocol that is already widely used, the implementation wouldn't be much of a hassle. I can see it either as only server-side work, in the form of configuring the DLS to distribute .torrent files for each piece of content, that the end user downloads with their choice of a torrent client. Or, a slightly longer option would be integrating the protocol its self into the Content Manager, but that would certainly be doable.
And the first class tickets? Wouldn't revenue be lost from users opting for this new method? Sadly, I would imagine so. But on the flip side, this should reduce costs for Auran, so much to the point I'm hoping that the loss would be negligible.
I think this would be awesome to see, and implementing this on such a scale for one company would be unheard of. What do you guys think?
Happy holidays!
As I'm here downloading UMR WINTER to get in the holiday mood, I start to wonder if anything can be done about Auran's bandwidth problems...
What if DLS content was in the cloud? Like a peer to peer network?
This would cut operating costs for Auran, increase redundancy, and increase transfer speeds!
Right off the bat, I know there may be one concern: Intellectual Property / unwanted distribution of content. But I think that could be fixed several ways: Auran hosts their own tracker and only allows an IP associated with a registered user account, and DHT is turned off for each download. So content would effectively be distributed via torrents instead of the actual content its self. That way, it wouldn't be any worse than someone downloading an object off of the DLS an throwing it back up on the internet somewhere.
Another issue is, of course, starting the initial seed. But the DLS could be the seed its self, with the same data cap even. People connect, start downloading parts of the files, and then the sharing (+speed) increases exponentially.
What about the man hours of writing, testing, and maintaining this new software/service? True, there is that. I would hope that, since this would be using an open protocol that is already widely used, the implementation wouldn't be much of a hassle. I can see it either as only server-side work, in the form of configuring the DLS to distribute .torrent files for each piece of content, that the end user downloads with their choice of a torrent client. Or, a slightly longer option would be integrating the protocol its self into the Content Manager, but that would certainly be doable.
And the first class tickets? Wouldn't revenue be lost from users opting for this new method? Sadly, I would imagine so. But on the flip side, this should reduce costs for Auran, so much to the point I'm hoping that the loss would be negligible.
I think this would be awesome to see, and implementing this on such a scale for one company would be unheard of. What do you guys think?
Happy holidays!
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