JonMyrlennBailey
Well-known member
Are you even a computer science major or a software developer/engineer?
How much do you know about Trainz and what makes it tick?
I feel that JCitron and Dave Snow might be worthy of the title of "Doctor of Trainzology"
if no one else here is.
I ask because I feel many Trainzers have in-depth background in programming.
I don't. Not by a damn sight! I am a major in computer networking: a sort of geek
but how Trainz works is totally Greek to me. Trainz can malfunction for reasons
only known to God Himself at times.
By the way, what are the troubleshooters of software known as in the software
development industry anyway?
One theory I have is that much of Trainz content is contributed by independent
creators. Much of it might not be tested thoroughly by the Trainz proprietor
before acceptance at the download station or packaging in any Trainz edition.
This is why Trainz is so error-prone, mostly. There is no uniform standards for excellence
and quality control in regards to every piece of Trainz content submitted.
I wish software and its associated content would be sold or distributed to the consumer with the same scrutiny
and excellence as the Swiss have for their watches.
I wish quality control in the whole computer/IT/gaming/software industry would be paramount.
For example, if a new locomotive or track trigger content item were to be submitted for consideration, it
should be thoroughly tested in-house, for many man-hours by the software vendor.
Apple Computers were once so sterling, so Rolls-Royce grade, because of Steve Job's pickiness. Apple computers HARDWARE and SOFTWARE were kept all in-house to ensure everything works the way it should.
I wish all Trainz content would simply work the way it should. I wish Trainz were Rolls-Royce grade.
The very best gaming software in the world.
Ideally, Trainz editions and all CONTENT should also be kept in-house.
What even the IT industry needs is a sense of old-fashioned pride in workmanship.
You software specialist people might know the innards of Trainz real well, like the palms of your hands: the "nuts and bolts" of the software that makes it all go.
I would like to learn as much as possible about what makes Trainz tick inside unless
that is a proprietary trade secret.
Trainz is a great mystery to me as to what really makes it work.
Sorry, if my thread is so long-winded.
How much do you know about Trainz and what makes it tick?
I feel that JCitron and Dave Snow might be worthy of the title of "Doctor of Trainzology"
if no one else here is.
I ask because I feel many Trainzers have in-depth background in programming.
I don't. Not by a damn sight! I am a major in computer networking: a sort of geek
but how Trainz works is totally Greek to me. Trainz can malfunction for reasons
only known to God Himself at times.
By the way, what are the troubleshooters of software known as in the software
development industry anyway?
One theory I have is that much of Trainz content is contributed by independent
creators. Much of it might not be tested thoroughly by the Trainz proprietor
before acceptance at the download station or packaging in any Trainz edition.
This is why Trainz is so error-prone, mostly. There is no uniform standards for excellence
and quality control in regards to every piece of Trainz content submitted.
I wish software and its associated content would be sold or distributed to the consumer with the same scrutiny
and excellence as the Swiss have for their watches.
I wish quality control in the whole computer/IT/gaming/software industry would be paramount.
For example, if a new locomotive or track trigger content item were to be submitted for consideration, it
should be thoroughly tested in-house, for many man-hours by the software vendor.
Apple Computers were once so sterling, so Rolls-Royce grade, because of Steve Job's pickiness. Apple computers HARDWARE and SOFTWARE were kept all in-house to ensure everything works the way it should.
I wish all Trainz content would simply work the way it should. I wish Trainz were Rolls-Royce grade.
The very best gaming software in the world.
Ideally, Trainz editions and all CONTENT should also be kept in-house.
What even the IT industry needs is a sense of old-fashioned pride in workmanship.
You software specialist people might know the innards of Trainz real well, like the palms of your hands: the "nuts and bolts" of the software that makes it all go.
I would like to learn as much as possible about what makes Trainz tick inside unless
that is a proprietary trade secret.
Trainz is a great mystery to me as to what really makes it work.
Sorry, if my thread is so long-winded.
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