Paul Hobbs class 15

sorossir

Member
; <kuid:1060030:100067> : Validating <kuid:1060030:100067>
! <kuid:1060030:100067> : VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
- <kuid:1060030:100067> : VE45: The tag '{' is not permitted within a container of type 'traincar'.
- <kuid:1060030:100067> : VE52: The tag 'default' is not permitted within a container of type 'traincar'.
- <kuid:1060030:100067> : VE52: The tag 'shadow' is not permitted within a container of type 'traincar'.
! <kuid:1060030:100067> : VE61: Required tag 'category-class' was missing and has been set to default.
! <kuid:1060030:100067> : VE61: Required tag 'mass' was missing and has been set to default.
! <kuid:1060030:100067> : VE62: Required container 'bogeys' is missing.
! <kuid:1060030:100067> : VE62: Required container 'mesh-table' is missing.
! <kuid:1060030:100067> : VE62: Required container 'thumbnails' is missing.
! <kuid:1060030:100067> : VE39: The texture 'class15_shadow/black.tga' is a uniform color.
Any tips how to export the mesh into trainz
 
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Please stop creating duplicate threads to discuss the same thing; by my count this is your 6th thread relating to the class 15. If you keep it all in one place people will be more inclined to help but you're making it a) very difficult to keep track of what is being posted and where and b) very frustrating when browsing the forums and seeing new thread after new thread on the same topic.

Cheers,

PLP
 
Please stop creating duplicate threads to discuss the same thing; by my count this is your 6th thread relating to the class 15. If you keep it all in one place people will be more inclined to help but you're making it a) very difficult to keep track of what is being posted and where and b) very frustrating when browsing the forums and seeing new thread after new thread on the same topic.

Cheers,

PLP
sorry i will delete the old ones
 
; <kuid:1060030:100106> : Validating <kuid:1060030:100106>
! <kuid:1060030:100106> : VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
- <kuid:1060030:100106> : VE45: The tag '{' is not permitted within a container of type 'traincar'.
- <kuid:1060030:100106> : VE52: The tag 'default' is not permitted within a container of type 'traincar'.
- <kuid:1060030:100106> : VE52: The tag 'shadow' is not permitted within a container of type 'traincar'.
! <kuid:1060030:100106> : VE61: Required tag 'category-class' was missing and has been set to default.
! <kuid:1060030:100106> : VE61: Required tag 'mass' was missing and has been set to default.
! <kuid:1060030:100106> : VE62: Required container 'bogeys' is missing.
! <kuid:1060030:100106> : VE62: Required container 'mesh-table' is missing.
! <kuid:1060030:100106> : VE62: Required container 'thumbnails' is missing.
- <kuid:1060030:100106> : VE40: Unable to load primary image 'class15.jpg' for texture file 'class15.texture.txt'.
- <kuid:1060030:100106> : VE40: Unable to load primary image 'class15_body/class 15 blue.tga' for texture file 'class15_body/class 15 blue.texture.txt'.
- <kuid:1060030:100106> : VE36: The texture 'class15_body/shadow/black.tga' failed to load.
- <kuid:1060030:100106> : VE36: The texture 'class15_body/shadow/gery.tga' failed to load.
 
; <NULL> : Will install from path: C:/Users/Roykn/Desktop/br blue class 15
; <NULL> : TADInstallAssetFromPath> C:/Users/Roykn/Desktop/br blue class 15
; <kuid:1060030:100106> : TADInstallAssetPackage> <kuid:1060030:100106> "BTHClass15Blue"
+ <kuid:1060030:100106> : <kuid:1060030:100106> opened for edit
; <kuid:1060030:100106> : Wrote <kuid:1060030:100106> to disk
! <kuid:1060030:100106> : TrainzAssetAccessorCached::OpenAssetFileForReading> missing file: class15.jpg
! <kuid:1060030:100106> : JetMemoryFile> OpenAssetFileForReading failed for ovr:fld:$(editing)/kuid 1060030 100106 BTHClass15Blue^1|fld:$(cache)/temp/copytempsrctxnbhktv3020^1 class15.jpg
! <kuid:1060030:100106> : LoadBitmapFile> missing image file: C:/Users/Roykn/AppData/Local/N3V Games/trs22/build n5efxlbi1/cache/temp/copytempsrctxnbhktv3020/class15.jpg
- <kuid:1060030:100106> : TADTextureImageFile::Open> LoadBitmapFile failed for: C:/Users/Roykn/AppData/Local/N3V Games/trs22/build n5efxlbi1/cache/temp/copytempsrctxnbhktv3020/class15.jpg
- <kuid:1060030:100106> : Failed to load child images for texture file: 'class15.texture.txt'
! <kuid:1060030:100106> : JetMemoryFile> OpenAssetFileForReading failed for ovr:fld:$(editing)/kuid 1060030 100106 BTHClass15Blue^1|fld:$(cache)/temp/copytempsrctxnbhktv3020^1 class15_body/class 15 blue.tga
! <kuid:1060030:100106> : LoadBitmapFile> missing image file: C:/Users/Roykn/AppData/Local/N3V Games/trs22/build n5efxlbi1/cache/temp/copytempsrctxnbhktv3020/class15_body/class 15 blue.tga
- <kuid:1060030:100106> : TADTextureImageFile::Open> LoadBitmapFile failed for: C:/Users/Roykn/AppData/Local/N3V Games/trs22/build n5efxlbi1/cache/temp/copytempsrctxnbhktv3020/class15_body/class 15 blue.tga and C:/Users/Roykn/AppData/Local/N3V Games/trs22/build n5efxlbi1/cache/temp/copytempsrctxnbhktv3020/class15_body/class 15 blue.tga
- <kuid:1060030:100106> : Failed to load child images for texture file: 'class15_body/class 15 blue.texture.txt'
! <kuid:1060030:100106> : LoadBitmapFile> failed to read image file: C:/Users/Roykn/AppData/Local/N3V Games/trs22/build n5efxlbi1/cache/temp/copytempsrctxnbhktv3020/shadow/gery.tga (size 126102)
- <kuid:1060030:100106> : TADTextureImageFile::Open> LoadBitmapFile failed for: C:/Users/Roykn/AppData/Local/N3V Games/trs22/build n5efxlbi1/cache/temp/copytempsrctxnbhktv3020/shadow/gery.tga
- <kuid:1060030:100106> : Failed to load child images for texture file: 'shadow/ger.texture.txt'
! <kuid:1060030:100106> : LoadBitmapFile> failed to read image file: C:/Users/Roykn/AppData/Local/N3V Games/trs22/build n5efxlbi1/cache/temp/copytempsrctxnbhktv3020/shadow/black.tga (size 250034)
- <kuid:1060030:100106> : TADTextureImageFile::Open> LoadBitmapFile failed for: C:/Users/Roykn/AppData/Local/N3V Games/trs22/build n5efxlbi1/cache/temp/copytempsrctxnbhktv3020/shadow/black.tga
- <kuid:1060030:100106> : Failed to load child images for texture file: 'shadow/black.texture.txt'
; <NULL> : class15_body/class15.fbx
- <kuid:1060030:100106> : Error, T10164: FBX: no material assigned to mesh, setting default material
- <kuid:1060030:100106> : Error, T10164: FBX: no material assigned to mesh, setting default material
- <kuid:1060030:100106> : Error, T10164: FBX: no material assigned to mesh, setting default material
- <kuid:1060030:100106> : Error, T10164: FBX: no material assigned to mesh, setting default material
! <kuid:1060030:100106> : Warn, T10164: FBX-DOM (TOK_KEY, offset 0x9950a) shading mode not recognized: Phong
- <kuid:1060030:100106> : Error, T10164: FindInvalidDataProcess fails on mesh uvcoords: All vectors are identical
- <kuid:1060030:100106> : Error, T10164: FindInvalidDataProcess fails on mesh uvcoords: All vectors are identical
- <kuid:1060030:100106> : Error, T10164: FindInvalidDataProcess fails on mesh normals: Found zero-length vector
- <kuid:1060030:100106> : Error, T10164: Failed to compute tangents; need UV data in channel0
- <kuid:1060030:100106> : Error, T10164: Failed to compute tangents; need UV data in channel0
- <kuid:1060030:100106> : Error, T10164: Failed to compute tangents; need UV data in channel0
- <kuid:1060030:100106> : Error, T10164: Failed to compute tangents; need UV data in channel0
! <kuid:1060030:100106> : VE173: Material 'DefaultMaterial' in mesh 'class15_body/class15.fbx' is not of a recognised material type.
- <kuid:1060030:100106> : VE252: Mesh material expected data for texture slot 'albedo' of material 'DefaultMaterial' but none found.
- <kuid:1060030:100106> : VE182: Material 'DefaultMaterial' in mesh 'class15_body/class15.fbx' is missing a texture for mandatory texture slot 'albedo'.
! <kuid:1060030:100106> : VE173: Material 'Material.001' in mesh 'class15_body/class15.fbx' is not of a recognised material type.
- <kuid:1060030:100106> : VE252: Mesh material expected data for texture slot 'albedo' of material 'Material.001' but none found.
- <kuid:1060030:100106> : VE182: Material 'Material.001' in mesh 'class15_body/class15.fbx' is missing a texture for mandatory texture slot 'albedo'.
; <kuid:1060030:100106> : Commit failed for <kuid:1060030:100106>
 
To be brief: It seems that you want to make a traincar asset but you have not done the Config.txt correctly nor have you included the necessary textures/images...
On the other hand, in terms of modeling you have not applied material to the mesh or done the Mapping UV, in addition to using more than one material and with incorrect names.
 
@sorossir - You know. I don't mean to be harsh, but you really don't know what you're doing.
It's like you're trying to build a car, without knowing anything about building cars.... or engines, or tires, etc etc etc.

Rico
I do know how to build a car i still relearning how to do kuid and more the last time i done it like 2016 it been lil bit Rico I'm a bit rusty and why are you trying to let me down you know And i am only 13 you know and i am still learning i am not a wizard Like Paul H i will be soon and the thing is and i am bizy with school to
 
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; <kuid:1060030:15001> : Validating <kuid:1060030:15001>
! <kuid:1060030:15001> : VE48: This asset uses an obsolete trainz-build number. Trainz-build numbers below 3.5 are no longer supported.
- <kuid:1060030:15001> : VE49: Required tag 'kind' is not present. Ensure this is a valid config file.
! <kuid:1060030:15001> : VE268: Mesh file is unused in this asset: 'class15_body/body1.trainzmesh'
 
I do know how to build a car i still relearning how to do kuid and more the last time i done it like 2016 it been lil bit Rico I'm a bit rusty and why are you trying to let me down you know And i am only 15 you know and i am still learning i am not a wizard Like Paul H i will be soon and the thing is and i am bizy with school to
So, you knew how to do this in 2016 when you were 7 years old, but can't work it now? I'm struggling to believe that.

The key thing here (and anywhere else including the real world) to get help is to have some credibility, which with your multiple poorly constructed posts you helping at all.

If I were you, I'd concentrate on that school work (especially spelling and grammar) and try doing a few basic reskins to get the hang of how Trainz works, then come back to this project armed with a better understanding of the basics. That way, when people do give up their time to help you, you will at least have a better understanding of what they are trying to teach you.
 
So, you knew how to do this in 2016 when you were 7 years old, but can't work it now? I'm struggling to believe that.

The key thing here (and anywhere else including the real world) to get help is to have some credibility, which with your multiple poorly constructed posts you helping at all.

If I were you, I'd concentrate on that school work (especially spelling and grammar) and try doing a few basic reskins to get the hang of how Trainz works, then come back to this project armed with a better understanding of the basics. That way, when people do give up their time to help you, you will at least have a better understanding of what they are trying to teach you.
i can do texture and i do know a lil bit just i use Gmax now i Am useing Blander i just learn it and useing trainz mesh i use to use im file's ok why are you trying to do Beef for ?
 
So, you knew how to do this in 2016 when you were 7 years old, but can't work it now? I'm struggling to believe that.

The key thing here (and anywhere else including the real world) to get help is to have some credibility, which with your multiple poorly constructed posts you helping at all.

If I were you, I'd concentrate on that school work (especially spelling and grammar) and try doing a few basic reskins to get the hang of how Trainz works, then come back to this project armed with a better understanding of the basics. That way, when people do give up their time to help you, you will at least have a better understanding of what they are trying to teach you.
yes my speeling is not the best but i am learning tho and i did drop out of school for 5 years
 
So, you knew how to do this in 2016 when you were 7 years old, but can't work it now? I'm struggling to believe that.

The key thing here (and anywhere else including the real world) to get help is to have some credibility, which with your multiple poorly constructed posts you helping at all.

If I were you, I'd concentrate on that school work (especially spelling and grammar) and try doing a few basic reskins to get the hang of how Trainz works, then come back to this project armed with a better understanding of the basics. That way, when people do give up their time to help you, you will at least have a better understanding of what they are trying to teach you.
like want i said i am not wizard Like Paul H at it
 
I've been using Trainz since before you were born ...
And I don't know (nor have I met) any 7-year-old boy who has enough attention, concentration and patience to superficially master Trainz, much less to make content for it.
Maybe you could show some of what you've done in Gmax... or in Blender, since you mention it.
 
I've been using Trainz since before you were born ...
And I don't know (nor have I met) any 7-year-old boy who has enough attention, concentration and patience to superficially master Trainz, much less to make content for it.
Maybe you could show some of what you've done in Gmax... or in Blender, since you mention it.
Ok i can show you some the blander loco but not g max that on my old pc
 
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