Passengers are getting off the train but staying on the platform forever

This is one of my pet peeves about TRS19/22 (can't remember if it was a problem before that).
Are you sure they're not leaving at all?
Give it a while, and you should see that occasionally a passenger that got off the train will disappear.
I believe it's a bug in the base code that causes this (I think I've read that in several places), and custom interactive stations don't have control over the speed that they leave the station (again, I believe that to be the case).

It's something that should have been fixed a long time ago, but N3V are too busy making the game 'shiny' to bother with quality of life stuff. :rolleyes:

I'd like to see the passengers that have disembarked leave the station much quicker.
Maybe a passenger every 'n' seconds, where we get to choose n.
I'd be happy if it was a passenger every second, hard-coded.
It's quite frustrating to pull up a full platform with 7 or 8 carriages, and when you leave, the platform is still full (albeit with the people looking the other way).

If you weren't paying attention to the fading in and out of the passengers, you'd swear that all the people on the platform had just turned their back to the train in protest to the ridiculous price of the tickets! 😁

Don't hold your breath for a fix.
N3V doesn't use Trainz.
But if the cabin muffle bug is anything to go by, you can expect it fixed in the next 3-5 years. ;)
 
This is one of my pet peeves about TRS19/22 (can't remember if it was a problem before that).
Are you sure they're not leaving at all?
Give it a while, and you should see that occasionally a passenger that got off the train will disappear.
I believe it's a bug in the base code that causes this (I think I've read that in several places), and custom interactive stations don't have control over the speed that they leave the station (again, I believe that to be the case).

It's something that should have been fixed a long time ago, but N3V are too busy making the game 'shiny' to bother with quality of life stuff. :rolleyes:

I'd like to see the passengers that have disembarked leave the station much quicker.
Maybe a passenger every 'n' seconds, where we get to choose n.
I'd be happy if it was a passenger every second, hard-coded.
It's quite frustrating to pull up a full platform with 7 or 8 carriages, and when you leave, the platform is still full (albeit with the people looking the other way).

If you weren't paying attention to the fading in and out of the passengers, you'd swear that all the people on the platform had just turned their back to the train in protest to the ridiculous price of the tickets! 😁

Don't hold your breath for a fix.
N3V doesn't use Trainz.
But if the cabin muffle bug is anything to go by, you can expect it fixed in the next 3-5 years. ;)
Well, I checked the config.txt and edited it, but it still didn't work. It's really frustrating when passengers don't get off the train.
 
At my PNS invisible stations, passengers are getting off the train, but they aren't disappearing. What can I do to fix this?

Looking at the route and its passenger sessions in my current project, I do not see this problem. I don't use the PNS invisible stations but use those by @vincentrh. Specifically:-

<kuid2:458053:106098:2> Invisible platform 30 meters narrow
<kuid2:458053:104098:3> Invisible platform 15 meters
<kuid2:458053:100619:4> Invisible platform 30 meters
<kuid:458053:113095> Invisible platform 100 meters
<kuid2:458053:100327:7> Invisible platform 50 meters

Each platform has a set number of waiting passengers who all boarded the train after arrival and a set % of the on-board passengers disembarked.

In those that I tested most to nearly all of the passengers disappeared after disembarking. There was no "rush" to the exit gates but during the duration that the train was standing at the platform (a period dictated by the load/unload operation of platform asset) most had gone. A few of the remaining stragglers left shortly after driver control of the train was returned to the user.

If what you are seeing is significantly different then it may depend on the scripting in the individual assets.
 
On my commuter routes, I use Dave's stations as well as the stations by Bloodnok. TThese are all high-level platforms suitable for trams, metro and commuter rail They are named Station Platoforms xx yy m. Where xx is the number of platforms and yy is the length.
 
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