parameters in gmax!!!

class1987

New member
hi does anybody how to find the parameters in gmax once you've made it as an editable mesh because i cannot seem to find the parameters settings anywhere to change the size of my model it just vanishes???

the only time that i have been able to use it has been before i made my model as editable mesh

can some one help

thanks
 
You're not wrong.

The ability to set parameters disappears once you convert an object (eg. a 'box' or a 'cylinder') to an editable mesh. So you should ideally make sure you have all the parameters set right before you convert. You can use the undo function to go back from a mesh to the original object as long as you haven't used up too many of the undo states.

However, even if the parameters are no longer accessible you can still change the size of an editable mesh model by using the 'scale' buttons on the top toolbar. In fact that's often how you would do it.

- a uniform re-scaling (ie. same proportions in all axes) can be done directly using the 'uniform scale' button (the icon is a white square inside a grey square).

- non-uniform scaling (ie. stretching/contracting along one axis alone) will normally require you to first add a 'X-Form' modifier to the editable mesh stack, then to work at its 'gizmo' level. You then choose the 'non-uniform scaling' button (the icon shows a white rectangle at the bottom left of a grey square). The direction of non-uniform scaling is determined by highlighting the x, y or z arrow in the axes tripod.

You also have the option of working at the Vertex level of an editable mesh, selecting a set of vertices and moving them or applying a re-scale to them to re-size the object.
 
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im still having trouble changing the measurement on my wagon if you give me you email address il send you my file and you can see what i mean

i dont know how to use this gizmo thing ive never needed to so how does it work all i see is a yellow box

also cannot find the non-uniform slace icon all i see is the uniform re scaling icon
 
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My e-mail address is in the config.txt file of all my assets on the DLS. User ID 68213: - but you may not need to send me the file, you are so close to getting the scaling thing to work. Just read below and if you still have trouble, then send me the files.

When I refer to the 'stack' in gmax, do you know what I mean? It's in the little panel to the left of screen where you see menu trees such as "Editable Mesh" and so forth.

Select your object. Just above the stack panel there is a dropdown list called "Modifiers". Open that and scroll right down to the modifier called "XForm". Click it to add an XForm modifier to your stack.

Then click on the little + sign next to "XForm" to expand that modifier menu, and you should see the level called "Gizmo". Select that before you do any re-scaling of your object.

You know where the uniform scale button is on the toolbar. Put your mouse cursor over it, left-click and hold it down. Several different types of scaling buttons will roll out, including the non-uniform scale button you want (the middle one of 3). Keep holding down the left-mouse and scroll down to select it. Release it and confirm the non-uniform scale button is highlighted (ie. active).

Now go to your object - it should have a yellow box around it indicating the XForm modifier has been applied. Mouse over the axis tripod and highlight the direction you want to use - X, Y or Z. The cursor should have changed to a black/white mini version of the non-uniform scale button when you have correctly highlighted a direction.

Left click and move your mouse up or down to expand or compress your object in the direction you chose.

Tip: it's better to do scaling in one of the orthogonal viewports rather than in the perspective viewport.

I hope this is sufficient to show you the way. If not, send the files.

~ Deane
 
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alright chears il try it out if i cant get the measurements to change il send you my file with an image of what i need
 
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