Painting ground textures underneath...

odds_evened

New member
In the images below I am showing the result of laying down road line splines, which get covered over by an asphalt ground texture. Are textures supposed to have height? Is there a way to raise the lines without making them look like they are floating above the ground? Should I pain the asphalt first (thinking the ground and spline layering is in order of placement). This is not the desired result. I watched some videos on YouTube on how to make roadways this way. They failed to mention this effect.

bEgONDz.png




UVrQkml.png

ERVFzv8.png
 
Hi there,

PBR realistic ground textures (-a great improvement in Trainz, indeed-) really have some slight height since they are pretending to be 3D. If you simply place an asset at axis z=0, the asset appearsslightly sunk in the ground.

2024-11-18-214340.jpg




So, yes, paint ground before and then place the asset later to adjust their height.

IMHO, this is the best way to proceed.

;)
 
Hello Is there a way to make my water edges more natural looking (rounded), i am ending up with straight edges.
thanks
 
Hello Is there a way to make my water edges more natural looking (rounded), i am ending up with straight edges.
thanks
@Fwb >>> You can change the terrain grid resolution to 5 meters. That will help some. But most of us working in TRS2019 or older versions learn to disguise water edges with flora, rocks, docks, retaining walls, and 3 texture edge treatment. (Underwater/Transition/Shore)

If you are working in TRS22, and have the version that has HD terrain manipulation, you can then make some very nice smoothly curved shorelines, using that feature.

This link is to a set of screenshots from a German shortline route in WIP.
Shows the edge treatments I use.

Shoreline Treatments



Rico
 
@Fwb - This 3 minute video on what PBR is and it's components will help you get a handle on PBR.
You can google uncertain terms as you watch. 🤙 😊 🍻

 
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@Fwb >>> You can change the terrain grid resolution to 5 meters. That will help some. But most of us working in TRS2019 or older versions learn to disguise water edges with flora, rocks, docks, retaining walls, and 3 texture edge treatment. (Underwater/Transition/Shore)

If you are working in TRS22, and have the version that has HD terrain manipulation, you can then make some very nice smoothly curved shorelines, using that feature.

This link is to a set of screenshots from a German shortline route in WIP.
Shows the edge treatments I use.

Shoreline Treatments



Rico
Thanks Rico I forgot to say I am using Trainz 22 Pe, I like the edge treatments great job. I will use that also.
 
Hello Is there a way to make my water edges more natural looking (rounded), i am ending up with straight edges.
thanks
I suffer from this too. I can't figure out how to get the brush NOT to create angled strokes, which just make more work for me having to clean up a ridiculous amount of stray markings. Is there a setting to make it paint with a circle. Intuitively when you get a circle guide for the brush one would assume the result would be a circular brush stroke.
 
Just to back up what I previously posted so that I don't look like I'm making it up. So someone earlier posted:
If you are working in TRS22, and have the version that has HD terrain manipulation, you can then make some very nice smoothly curved shorelines, using that feature.
wLZtia6.png


Is there a setting that I'm missing, because this does not look very smooth or curved, and is jagged like it used to be in TRS2019. Help us understand how to stop making jagged paint strokes. 2.0 even let's you select the paint shape, and if you notice in my screenshot it is set to Circle, but it is not making circle shapes!!!
 
Just to back up what I previously posted so that I don't look like I'm making it up. So someone earlier posted:

wLZtia6.png


Is there a setting that I'm missing, because this does not look very smooth or curved, and is jagged like it used to be in TRS2019. Help us understand how to stop making jagged paint strokes. 2.0 even let's you select the paint shape, and if you notice in my screenshot it is set to Circle, but it is not making circle shapes!!!
Okay! I figured it out in 2.0 at least. I previously mentioned the Shape setting for the paintbrush, and oddly enough when you set it to anything other than Circle, the brush strokes are more rounded and flush (even Square was more rounded then Circle). The shape option I think is more pertinent to getting less jagged strokes is using Natural. That works to my liking.
 
I'm thinking it might also help to lower the ground a little where the water is, and maybe to paint over the edge of the water with ground? Not sure.
 
Okay! I figured it out in 2.0 at least. I previously mentioned the Shape setting for the paintbrush, and oddly enough when you set it to anything other than Circle, the brush strokes are more rounded and flush (even Square was more rounded then Circle). The shape option I think is more pertinent to getting less jagged strokes is using Natural. That works to my liking.
Thats good I guess we just have to experiment.
 
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