I am putting the finishing touches on a route and I am noticing that at certain points there is a intense graphical slowdown. In one particular part it is a relatively free of objects but is much slower than other, more heavily cluttered areas. Cutting down rendering distance does nothing to speed this up, which leads me to believe that the problem isn't the number of assets I've placed but rather a few (or one) specific asset that is hogging resources.
How do I find out how resource an intensive a particular asset is?
When I'm in surveyor and I have the statistics displayed on the screen, what do those numbers mean? Can I use this to find the slowest asset?
What types of assets are the most resource intensive? Splines? Track? Animated high-poly objects? Large-sized baseboard textures?
There's no need to tell me to try deleting each asset in turn and see if it helps ... this route has 1500 dependencies!
I'm using Trainz 2009, so help specific to that version is welcome in addition to general route optimization tips. Right now I'm auditing all the assets in the route to weed out the faulty ones. Getting myself out of compatibility mode should help, but there's gotta be more.
Anyone have any tips? Thanks in advance!
How do I find out how resource an intensive a particular asset is?
When I'm in surveyor and I have the statistics displayed on the screen, what do those numbers mean? Can I use this to find the slowest asset?
What types of assets are the most resource intensive? Splines? Track? Animated high-poly objects? Large-sized baseboard textures?
There's no need to tell me to try deleting each asset in turn and see if it helps ... this route has 1500 dependencies!
I'm using Trainz 2009, so help specific to that version is welcome in addition to general route optimization tips. Right now I'm auditing all the assets in the route to weed out the faulty ones. Getting myself out of compatibility mode should help, but there's gotta be more.
Anyone have any tips? Thanks in advance!